View Full Version : Make a wish. (updated animation)
12-07-2003, 03:09 PM
I made a little render for my persoanl animation projects see if you like style or not.
It is the original opening. I've add a special image filter on the plane....
The middle part of my animation, as everyone see there is a transition effects there. But I decided to render that part again due to animation faults and camera angles. Also, I would like to correct the lighting.
The current animation that I am working on. Only a tester.
These animations are in mpeg 4 format that needs Quicktime to play, enjoy. Anyway, please comment on what I did. I would like to seek someone as a tutor for me on how to do better animations. Thanks.
12-07-2003, 03:24 PM
12-07-2003, 09:44 PM
I like the style of the rendering, and I really like the transitions you used.
It looks like your animation and camera movements could benifit from some lead in and lead out so that they are not so abrupt and stiff.
12-07-2003, 10:18 PM
I wonder why I have my post viewed 100 times, I got one reply only. Are people don't like downloading animation? Or they don't like toon shading? Anyway thanks.
12-08-2003, 05:15 AM
hei, u hav the very nice style, mate..
12-09-2003, 07:07 AM
I couldn't get final to download, but I watched the others. The picture quality was impressive, and the feather was especially nice, however, I have a few comments.
First off, I felt that the airplane was moving awfully slowly... I know it would ruin the effect if it moved too much faster, but at the moment, it looks like it's either the world's biggest airplane really far away, or filmed in slow motion, which the feather is not.
Second, this is a personal thing, but I don't think you should follow a pan up directly with a pan down like in the office. It's a little disconcerting and destroys the flow of camera movements.
Finally, you might want to smooth out the animation a bit, create some lead-in and lead-out as stephen said.
Good job. :)
12-09-2003, 08:02 AM
haven't watched ur anim yet but maybe because you should've posted it in the WIP section, unless it's the final version, is it???
sorry too sleepy to type/dl.
12-09-2003, 08:08 AM
I agree with the cameras. The movements are very abrupt and distract from your animation. I find myself paying more attention to the camera movements than the animation. I like the simple camera push at the start of "final", but after that, if it started moving sooner, and at a slower speed maybe... that way, it wouldn't be moving at the same cues as the character. Or even break it into two shots, with maybe an insert of him sticking the bag on the bike. Just play with it some more, and see what works. Keep in mind, a lot of the time, the camera doesn't even need to move. And, try to limit your camera movements and positions to that of what a real camera could do, unless you are trying to do the matrix. That's just my personal advice, take it or leave it.
12-09-2003, 02:43 PM
I am glad to notice that you have eventually fixed the arm pit issue. I really like the rendering style.
With which software did you get this wonderful style? AE, DFX?
Nice work, really nice.
01-16-2006, 08:00 PM
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