View Full Version : vehicle: Photoreal Greyhound Bus Attempt
12-06-2003, 08:22 PM
This model was made for an animation for a class at Drexel University.
It's not as dirty as I had imagined it would be, but I guess that's part of the learning process. I guess specific suggestions in that realm are welcome, along with anything else.
Any questions/comments warmly welcomed :)
Oh yeah... mental ray w/ hdri w/ Final Gather etc...
12-06-2003, 08:49 PM
It's not bad, but the metal isn't metallic enough, and the paintjob is somewhat flat. Are the red blocks lights? You shuld probab;y model them full y- it'll whack hell out of your render time, but it will look the part!
You might also consider grabbing a photo to composite it inot, and using an HDRI or skydome image.. that way you'll get accurate reflections.
The modelling is good, though, and I think you have all the elements you will need to tweak this into a pretty good photoreal exercise!
12-07-2003, 01:41 AM
I think the main thing that is making it look non realistic is the enviornment. The reflections aren't good because the env is so basic its detracting from your excellent bus model. The bus model is great, tweak the texturesand shading a tad, the lighting a little, and your env and I think you will achieve your goal no problem. Keep up the good work!
12-07-2003, 02:43 AM
The modelling is good, just needs some textures. The bus needs some dents and slightly warped metal so it doesnt reflect the environment perfectly. Then you can up the reflectivity to get it to look metal. And, yeah, the environment needs a lot of work. Good tip on using a photo environment map or whatever they call it. Also, Im pretty sure "grayhound" is spelled with an E.
01-16-2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.