TinyTom
11-07-2012, 04:59 PM
Hi,
I have a problem with some of my anim curves created by importing animation data.
The angles are stored in Quaternion's and I setup the curve to interpol as Synchronized Quaternions which works fine.
But some joints have a strange bug that appears not very often say 1 out of 50 animations and the problem will only be on 1-2 joints in that animation that typically has ~100 joints.
If I import the anim then save the scene as a .mb then reopen it sometimes it fixes itself but not always.
Pic of buggy curve:
http://www.tom-bmx.com/img/jss/20121107-g58-103kb.jpg
Same scene & animation but different joint and it has no problems:
http://www.tom-bmx.com/img/jss/20121107-7ga-206kb.jpg
Anyone got any idea's?
Thanks, Tom.
I have a problem with some of my anim curves created by importing animation data.
The angles are stored in Quaternion's and I setup the curve to interpol as Synchronized Quaternions which works fine.
But some joints have a strange bug that appears not very often say 1 out of 50 animations and the problem will only be on 1-2 joints in that animation that typically has ~100 joints.
If I import the anim then save the scene as a .mb then reopen it sometimes it fixes itself but not always.
Pic of buggy curve:
http://www.tom-bmx.com/img/jss/20121107-g58-103kb.jpg
Same scene & animation but different joint and it has no problems:
http://www.tom-bmx.com/img/jss/20121107-7ga-206kb.jpg
Anyone got any idea's?
Thanks, Tom.
