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View Full Version : Strange Anim curve interpol bug (sync Quaternion)


TinyTom
11-07-2012, 05:59 PM
Hi,

I have a problem with some of my anim curves created by importing animation data.
The angles are stored in Quaternion's and I setup the curve to interpol as Synchronized Quaternions which works fine.

But some joints have a strange bug that appears not very often say 1 out of 50 animations and the problem will only be on 1-2 joints in that animation that typically has ~100 joints.

If I import the anim then save the scene as a .mb then reopen it sometimes it fixes itself but not always.

Pic of buggy curve:

http://www.tom-bmx.com/img/jss/20121107-g58-103kb.jpg

Same scene & animation but different joint and it has no problems:

http://www.tom-bmx.com/img/jss/20121107-7ga-206kb.jpg

Anyone got any idea's?

Thanks, Tom.

smaragden
11-08-2012, 08:10 PM
You should be able to get rid of the discontinuities by applying a Euler filter.
You can find it in the graph editor.

/Fredrik

TinyTom
11-08-2012, 08:57 PM
You should be able to get rid of the discontinuities by applying a Euler filter.
You can find it in the graph editor.

/Fredrik

I try that and it did nothing. :curious:

I set interpol with the following cmd for each curve when it's imported.


rotationInterpolation -c quaternion // xyz etc..


thx for the reply :)

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