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ibl
12-06-2003, 03:39 PM
Hello. everybody

This is my last CG project. 3ds max 5 (photometric + standard lights; Ink n Paint + standard textures) and Photoshop 5.5.
Id really appreciate your critics and advices.

Im not english speaking, be patient. Thanks.

http://www.ibl3d.com/proyectos_en_curso/imagen/protection_suit.jpg

Dreamwave
12-06-2003, 04:03 PM
I like the lighting setup, how the shadow is cast on the backwall, but your texture really lacks a lot of details for celshading

ibl
12-06-2003, 04:45 PM
Here are the wireframes:

http://www.ibl3d.com/proyectos_en_curso/imagen/protection_suit_ model.jpg

http://www.ibl3d.com/proyectos_en_curso/imagen/alambrico_cab.jpg

http://www.ibl3d.com/proyectos_en_curso/imagen/alambrico_completo.jpg

Wonker
12-06-2003, 05:04 PM
I really like the idea. Maybe you could cell-shade the gloves too and I think the scene might be a little better.

FUG1T1VE
12-07-2003, 12:04 AM
se ve bien pero tal ves podrias cambiar la textura en las paredes, estan muy limpias. La puerta se ve bien por la sangre, tal vez la podrias poner en las paredes tambien. :thumbsup: oh podrias poner romper el papel de la pared.

HenningK
12-07-2003, 02:51 AM
I dont get the whole cel-shaded thing. Why do it? Its just so... flat, clean, computery. The untextured draft render is a lot more interesting to me.
-hen

brandonstuu
12-07-2003, 05:50 AM
Originally posted by HenningK
I dont get the whole cel-shaded thing. Why do it? Its just so... flat, clean, computery. The untextured draft render is a lot more interesting to me.
-hen

Harley enthusiasts have a saying "if you have to ask then you just won't understand". It seems the same would apply with cell shading, theres just something cool about it.

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