View Full Version : Post your works
Thought we could post some art in here, so post whatever you are working on or if you wanna show some of your latest models.
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Here's a barrel I experimented with today, tried a tecnique with simple deform around a beziercircle to decide the main shape. And with an array for the planks...
bigger res:
http://www.umbus.com/wp-content/gallery/practise/practise18.jpg
http://www.umbus.com/wp-content/gallery/practise/practise18.jpg
lol I must suck as I seem to have scared you guys away, lmao.
Perhaps a bad idea for a thread. :banghead:
CorsairX
11-07-2012, 10:05 PM
The Blender forum around these parts has been a bit quiet for a while I'm afraid - I'd post, but I've got nothing worth looking at!
Yea I hear you, I feel generally that the forum was more active just 2 years ago. ...Strange
Thanks for reply, felt less lonely to post in here with some kind of feedback. :)
paintbox
11-08-2012, 12:33 PM
This post is just here so it seems there is more activity here ;-)
I am actually using the Video Editor right now, but it is nothing worth showing I am afraid.
Ah better try with some more pictures, you guys can post screenshots of your work too if you want. :)
Here's a quick sculpt made with skin modifier and mirror sculpting...
http://www.umbus.com/post/222.jpg
http://www.umbus.com/post/222.jpg
David McSween
11-09-2012, 01:12 AM
http://www.youtube.com/watch?v=Aa3yvsLh7Kk&feature=g-upl
I made this a little while ago with the tracker and compositor with the new mask tool.
David, awesome. :) Looks tricky that, a lot of settings in the compositor I assume?
I played around with the barrels a little, need more UV image tweaking in the scene cause right now it looks repetitive....
http://www.umbus.com/post/barr.jpg
Sazem
11-11-2012, 03:37 PM
Whom, dont worry I really like the idea of this thread! I will try to participate as much as possible :D
I just started to learn blender few weeks ago (I had almost 10 years break of 3d-modelling). currently doing my first weapon with it. Aiming for low-poly for maybe to come someday in my unity3d project..
this is something like... 400 - 500 polys...
http://ao.hamk.fi/~pesonsa/maalaukset/renders/musket-blender.jpg
http://ao.hamk.fi/~pesonsa/maalaukset/renders/1777-musket-render02.png
http://ao.hamk.fi/~pesonsa/maalaukset/renders/1777-musket-render01.png
I haven`t really learned rendering.. also I need to learn more about materials, I could barely uv and wrap that material in this weapon. :p
and btw that your barrel looks mind blowing :O :O
how did you do that??
Sazem, appreciate it thank you. :) I really like what you did with your weapon there, works really good.
imdjs
11-12-2012, 01:28 AM
I made this portrait of obama few days ago,I really like the sculpt tool in blender。
http://i935.photobucket.com/albums/ad196/imcgl/obama5.jpg
http://i935.photobucket.com/albums/ad196/imcgl/QQ622A56FE20121112101632.jpg
Sazem
11-12-2012, 08:51 PM
Thats cool! I can reconize him as Obama, maybe little younger but anyway looks the same. Really nice work!
:)
I really like this blender, more I learn it more I start to like it... in the beginning i was banging my head to wall.. I was cursing the one who ever designed it to be like this!!! but after little learning I really start to like the usability and stuff, its just so different from everything else.
Its free and it has everything :D How cool is that?
Here is my musketeer character which im working also now.. It misses the details I already added into it... but anyway can you guys tell me whats wrong with it?
In the editor it seems to be ok, but if I render it.. it doesnt look to well?
editor
http://ao.hamk.fi/~pesonsa/maalaukset/renders/01-screenshot.jpg
render
http://ao.hamk.fi/~pesonsa/maalaukset/renders/01-render.png
something to do with quad-polygons and triangles or something??
Sazem, I think it has to do with a face that extends from a vertice, have you tried to add an edge to those parts?
Looks good guys. :)
Feel free to join the speed modeling section if you guys got some hours to kill and wanna do some practise. This week I am hosting a computer parts theme.
More skin modifying experimenting....
http://www.umbus.com/post/ppp.jpg
Is there no support for hair edit settings within cycles? Like comb and such....
Anyway I will later try to save my obj file with internal render hair particle then....
http://i47.tinypic.com/csrbl.jpg
Sazem
11-22-2012, 10:29 PM
here is another character.. more simplified...
sketch:
http://3.bp.blogspot.com/-48hbsLH8LSs/UKYaM4HKJSI/AAAAAAAAAVs/EgmtWanN1rA/s1600/character-guy.jpg
render:
http://2.bp.blogspot.com/-VOjeaS7KrPs/UKYaZFJNreI/AAAAAAAAAV0/CktRED0fSHI/s1600/kranttu-render1.png
face is too brown with this render.. Lights are bad. Still have to do some texturing and then modelling the zombie.
Then rigging and maybe I could start practicing animation. Only problem is that im already almost going my limits with this old laptop :D
cookingglen
12-02-2012, 01:36 AM
My blenderguru competition entry[URL=http://www.pasteall.org/pic/40994]
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