PDA

View Full Version : Post your works


whom
11-04-2012, 12:08 AM
Thought we could post some art in here, so post whatever you are working on or if you wanna show some of your latest models.

whom
11-04-2012, 12:09 AM
Here's a barrel I experimented with today, tried a tecnique with simple deform around a beziercircle to decide the main shape. And with an array for the planks...
bigger res:
http://www.umbus.com/wp-content/gallery/practise/practise18.jpg
http://www.umbus.com/wp-content/gallery/practise/practise18.jpg

whom
11-06-2012, 05:13 PM
lol I must suck as I seem to have scared you guys away, lmao.
Perhaps a bad idea for a thread. :banghead:

CorsairX
11-07-2012, 11:05 PM
The Blender forum around these parts has been a bit quiet for a while I'm afraid - I'd post, but I've got nothing worth looking at!

whom
11-08-2012, 12:29 PM
Yea I hear you, I feel generally that the forum was more active just 2 years ago. ...Strange
Thanks for reply, felt less lonely to post in here with some kind of feedback. :)

paintbox
11-08-2012, 01:33 PM
This post is just here so it seems there is more activity here ;-)

I am actually using the Video Editor right now, but it is nothing worth showing I am afraid.

whom
11-08-2012, 07:38 PM
Ah better try with some more pictures, you guys can post screenshots of your work too if you want. :)

Here's a quick sculpt made with skin modifier and mirror sculpting...
http://www.umbus.com/post/222.jpg
http://www.umbus.com/post/222.jpg

David McSween
11-09-2012, 02:12 AM
http://www.youtube.com/watch?v=Aa3yvsLh7Kk&feature=g-upl
I made this a little while ago with the tracker and compositor with the new mask tool.

whom
11-10-2012, 05:19 PM
David, awesome. :) Looks tricky that, a lot of settings in the compositor I assume?


I played around with the barrels a little, need more UV image tweaking in the scene cause right now it looks repetitive....
http://www.umbus.com/post/barr.jpg

Sazem
11-11-2012, 04:37 PM
Whom, dont worry I really like the idea of this thread! I will try to participate as much as possible :D
I just started to learn blender few weeks ago (I had almost 10 years break of 3d-modelling). currently doing my first weapon with it. Aiming for low-poly for maybe to come someday in my unity3d project..

this is something like... 400 - 500 polys...
http://ao.hamk.fi/~pesonsa/maalaukset/renders/musket-blender.jpg

http://ao.hamk.fi/~pesonsa/maalaukset/renders/1777-musket-render02.png

http://ao.hamk.fi/~pesonsa/maalaukset/renders/1777-musket-render01.png

I haven`t really learned rendering.. also I need to learn more about materials, I could barely uv and wrap that material in this weapon. :p

and btw that your barrel looks mind blowing :O :O
how did you do that??

whom
11-11-2012, 07:09 PM
Sazem, appreciate it thank you. :) I really like what you did with your weapon there, works really good.

imdjs
11-12-2012, 02:28 AM
I made this portrait of obama few days ago,I really like the sculpt tool in blender。
http://i935.photobucket.com/albums/ad196/imcgl/obama5.jpg
http://i935.photobucket.com/albums/ad196/imcgl/QQ622A56FE20121112101632.jpg

Sazem
11-12-2012, 09:51 PM
Thats cool! I can reconize him as Obama, maybe little younger but anyway looks the same. Really nice work!
:)
I really like this blender, more I learn it more I start to like it... in the beginning i was banging my head to wall.. I was cursing the one who ever designed it to be like this!!! but after little learning I really start to like the usability and stuff, its just so different from everything else.
Its free and it has everything :D How cool is that?

Here is my musketeer character which im working also now.. It misses the details I already added into it... but anyway can you guys tell me whats wrong with it?

In the editor it seems to be ok, but if I render it.. it doesnt look to well?

editor
http://ao.hamk.fi/~pesonsa/maalaukset/renders/01-screenshot.jpg
render
http://ao.hamk.fi/~pesonsa/maalaukset/renders/01-render.png

something to do with quad-polygons and triangles or something??

whom
11-16-2012, 07:10 PM
Sazem, I think it has to do with a face that extends from a vertice, have you tried to add an edge to those parts?


Looks good guys. :)

Feel free to join the speed modeling section if you guys got some hours to kill and wanna do some practise. This week I am hosting a computer parts theme.

whom
11-17-2012, 07:45 PM
More skin modifying experimenting....
http://www.umbus.com/post/ppp.jpg

whom
11-21-2012, 08:41 PM
Is there no support for hair edit settings within cycles? Like comb and such....


Anyway I will later try to save my obj file with internal render hair particle then....
http://i47.tinypic.com/csrbl.jpg

Sazem
11-22-2012, 11:29 PM
here is another character.. more simplified...
sketch:
http://3.bp.blogspot.com/-48hbsLH8LSs/UKYaM4HKJSI/AAAAAAAAAVs/EgmtWanN1rA/s1600/character-guy.jpg
render:
http://2.bp.blogspot.com/-VOjeaS7KrPs/UKYaZFJNreI/AAAAAAAAAV0/CktRED0fSHI/s1600/kranttu-render1.png

face is too brown with this render.. Lights are bad. Still have to do some texturing and then modelling the zombie.
Then rigging and maybe I could start practicing animation. Only problem is that im already almost going my limits with this old laptop :D

cookingglen
12-02-2012, 02:36 AM
My blenderguru competition entry[URL=http://www.pasteall.org/pic/40994]

CGTalk Moderation
12-02-2012, 02:36 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.