PDA

View Full Version : Holy Crap!Why Didnt I Use CPS Before?


OrestesMantra
06-15-2002, 03:40 AM
I just downloaded connectPolyShape and all I can say is "Holy Freaking Camel, im a moron for not using this earlier"

d3v1n
06-15-2002, 04:53 AM
yeah CPS rocks man ! ......i love modelling since i knew cps !
i love you so much CPS :love:

Chappo
06-15-2002, 08:10 AM
Does someone have a "deep" tutorial on how to use those cps controls ?

I've checked out the main site, and after viewing some tutorials i am still left with a questionmark on how and what some of those features are used for best...

bigfatMELon
06-15-2002, 10:41 AM
No tuts that I now of but feel free to yell out any Q's you might have. There's lots of little tricks. Like, it's a great mirror tool.

-jl

Chappo
06-15-2002, 06:31 PM
Exactly.. the mirror tool is something i "saw" someone do it, otherwise i wouldn't have know it existence ! :)

Anyway....is it possible to make modeling easier by having a sub-d version and a poly version of the model in side-by-side view , with the use of CPS ?

i mean....i vagely hear that people use this modeling method and i'm not really sure if it was through cps or through default Maya settings..

bigfatMELon
06-15-2002, 06:55 PM
Yep. Side by side or atop. Just grab the smooth or cage model and move it.

-jl

Chappo
06-15-2002, 08:50 PM
Uhm.... i lost you there....

remember when i said and asked for a tutorial of some sort which can give me pointers on what all those icons do ??
welll uhm...

heheh..

it's nice to know that it's possible, it's even BETTER if i know HOW to do it :)

-wT-
06-15-2002, 09:50 PM
I think he just means that you grab AKA select (;)) either the smoothed subdiv -like version of the model, or the polygon cage you edit, and then just move either one with the movetool.

d3v1n
06-16-2002, 12:36 AM
just play around with it..and you'll get used of it:buttrock:

CGTalk Moderation
01-13-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.