View Full Version : Texturing Complete
12-05-2003, 02:25 PM
This is what I have finished recently for an assignment at my college.
There's a lot of issues with it, I know.
But if you guys can give me as much tips as you can I'll be very greatful. Such as, how do you create UV's so that you don't have any stretching?
Thanks in Advance,
12-05-2003, 02:53 PM
looks very good, but his forehead and cheaks look a bit too shiny.
and it looks like you have a small UVmap-error next to his mouth
12-05-2003, 03:02 PM
Looking good! I would adjust the hue of the colour map -- it reads a bit orange on my display, and maybe increse the res of your bump map topop -- some of the bumps are a bit too harsh-edged, esp. the scars. For the UVs... well, we talked about that -- more tweaking of the problem areas to get the UVs of adjoining areas having even distributions of points would help... Practice is the secret...
12-05-2003, 03:03 PM
It was definately a good learning experience.
Again, thanks for the comments!
12-05-2003, 03:46 PM
Thats the ticket -- texturing is the most difficult, in some ways, aspect of 3D to learn. It just takes time to start both seeing textures the way you need to, and to master the tech. to get it to wqork the way you want it to... Keep it up!
12-05-2003, 09:07 PM
Nice job on the model. The texturing is pretty good overall.
I think some of the the pits are a bit much. The overall buminess is ok. His skin is too shiny overall. You need some spec maps to keep the shininess more to parts of the face that are typically more oily like the nose and forhead. I would also vary the skin tone a little bit. I would also recommend that in areas where you have bump mapped wrinkles that you have some of that detail done with geometry.
01-16-2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.