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CuTnPaste
12-05-2003, 01:03 PM
Hi,

I've some problem with the joint orientation (maya): after the skeleton building, I find the joints with strange alignment (I think that the problem was some joint translations).

I would like to RE-orient the joint in order to use them easily during the animation.

I've already try with the command Skeleton-> Orient Joint but only someone reset his axis (and it is not always the right axis direction).

I work with z-face, and y for the up direction.

thanks
http://paolodaolio.supereva.it/tmp/orient joint.jpg

tremont
12-06-2003, 06:29 AM
To correct flipped LRAs:

1. Deselect all and switch to "Component" mode

2. Select "All Components Off" from the pulldown

3. Right-click on the "?" in the status line and select "Local Rotation Axes"

4. Select a flipped LRA and type "rotate -os -r 0 180 0" in the Command Line


Hope this helps.

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