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View Full Version : Lightwave11 and Poser promo offer


Veehoy
10-14-2012, 03:31 PM
https://www.lightwave3d.com/lightwave_poser_promo/

:)

CB_3D
10-14-2012, 04:05 PM
Daz Studio is free, so I donīt really understand this promo.

philnolan3d
10-14-2012, 08:32 PM
Poser comes with a ton of characters, clothing, etc, while with Daz you need to buy that stuff or create it yourself.

http://poser.smithmicro.com/freefigures.html

WolfeWOLF
10-14-2012, 09:22 PM
Poser comes with a ton of characters, clothing, etc, while with Daz you need to buy that stuff or create it yourself. http://poser.smithmicro.com/freefigures.html

But I thought daz studio can use poser format. So you can use free daz and free poser content for free . Right?

CB_3D
10-14-2012, 10:25 PM
ah ok, didnīt know about that.

philnolan3d
10-14-2012, 10:32 PM
It also seems that with things like Poser Fusion it has a more direct connection to LightWave than Daz.

philnolan3d
10-16-2012, 06:11 AM
But I thought daz studio can use poser format. So you can use free daz and free poser content for free . Right?

As I said, the Poser content is not free it comes with it So yes, if you got Poser you could probably use it's content with Daz, but why bother when you already have Poser?

JuanManuel
10-16-2012, 12:46 PM
Among other things, Poser pro comes with Poserfusion plugins, which makes integrating Poser content into other 3d apps (Lightwave, 3dsmax, etc) a non-issue.

stew
10-17-2012, 04:17 PM
Daz Studio is free, so I donīt really understand this promo.
So is Blender. But Blender isn't Lightwave and DAZ Studio isn't Poser ;)

AFalk
10-17-2012, 04:28 PM
Daz Studio is, for now, free. It can use "poser content". once you bring content into Daz Studio, however, you cannot save/export it for re-use w/in Poser. Within Poser, you can take advantage of Poser Fusion which allows you to integrate animated scenes/characters/props into Lightwave, Max, Maya etc. The poser scenes are self-contained. You can alter lighting & materials (shaders dont export) and the camera.

With Daz, you are forced to export content (whatever its origin) as FBX, with all that entails.

Both approaches have merits, and both tools have bene imemnsely useful over the years :)

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