View Full Version : Ten Keys of the World
10-11-2012, 01:02 PM
Hi and good luck to all
10-11-2012, 01:15 PM
koodoowws man,good luck to u.
10-11-2012, 07:18 PM
Ancient Times. World is ruled by ten great warlords each resting in his fortified unconquerable city. Whoever holds the keys to these cities rules the world. Meet the Holder of the Ten keys, the new master of the world.
started modeling character
10-11-2012, 07:19 PM
@AbsorbentGhost thanks man!
10-14-2012, 08:16 PM
10-15-2012, 12:10 AM
That is an interesting title to your image and I look forward to how you show the Master of the world holds all the 10 keys to the cities. Good start to your character .
10-15-2012, 07:51 AM
Hi mmoir, im thinking of him as real brute something like this http://creaturefxinc.com/cfx/images/300-uber-giant2.jpg
good luck to you to.
10-17-2012, 12:49 PM
thank you, high poly is coming next week probably
10-19-2012, 09:40 AM
i have small technical question if someone could help. when I finish high poly of my character im planing to export low poly back to max and apply normal map. my low poly will have circa 7000 polygons. I wonder if this mesh resolution with normal map is enough and will look good with image resolution 2500 pixels. I did some research, and every artist is using different approach, some use models with tens of thousand polygons + normal map, some use gamish 10000 - 20000 resolution + nm. any advices ? thanks
10-21-2012, 06:28 PM
high poly version
10-22-2012, 12:29 AM
Yeah, he is definitely taking on the role of a brute. Good work!
10-22-2012, 12:35 AM
If itīs ok with you, I could do a paintover with some suggestions about anatomy.
Pretty good sculpt overall!
10-22-2012, 02:55 PM
@JWRodegher: hi, if you want to you can, but im going with this one, because I alredy baked it and started to skining it ;)
its based on bodyboulders overexposed proportions, and my goal was mix of fat and muscle, not necessarily athletic ideal or classical musculature. either way all muscles should be correctly connected and placed, with fantasy modifications.
10-22-2012, 03:15 PM
Sounds interesting, What will be show in the final image?
I can't have the images large, can you upload them to another site?
10-22-2012, 03:27 PM
@dumdumdum: hey, in the final image, armored character will be staying on some destroyed gate architecture, like after bombardment. In right hand he will hold long spear with his banner waving behind him, on left hand showing to the camera he will be holding key ring with ten different keys, some of them standard some of them exotic. maybe some smoke effects behind him as he left all ten cities burned to the ground during his campaign.
PS if you want to see full resolution just open it in separate tab...
10-22-2012, 03:56 PM
He looks massive, as it should be. good job.
I can see some hard edges on the model, I think it need to be fixed, on his ass,nose and lips.
the veins looks really cool, just an idea, on the final image maybe add some rage to his eyes and face, like his just finished the last combat.
10-22-2012, 04:13 PM
yes, youre right, but this could be fixed on normal map ;) also im concentrating on finishing this one in time so i think im not going to work on things that wont be visible on final render (ass :) but thanks for feedback
10-22-2012, 10:33 PM
Oh I see, so the back isn't going to be visible? Or I got it wrong? I still think the front could use some more work fixing a bit of anatomy. Though I appreciate the fact that the character doesn't have that sort of "perfect" build, but instead looks like a block of muscle and then some fat.
I could make some suggestions on the face as well. It would be cool to see a sketch of the piece, or is it gonna be video?
10-22-2012, 11:06 PM
hi, its going to be still render, and Im not working according to sketch, its just in my head ;)
11-02-2012, 02:49 PM
character posed, mapped and base texture added. now going to model all gear and environment.
11-07-2012, 05:56 PM
some modeling progress
11-07-2012, 06:07 PM
Nice character, solid model and a strong anatomy, it looks interesting.
11-07-2012, 06:25 PM
My crit so far would be the position of the hand holding the keys - it looks uncomfortable. I think just lowering and relaxing it a bit would help a lot.
11-07-2012, 06:37 PM
thank you my friend, you are right, now i see it. I changed the position of the hand already. You can check on netx post sometime. Thanks.
Sweet details! I agree with azazel...Rotate it up a bit and will be perfect!
11-26-2012, 12:00 AM
final model, just going to little bit tweak his right hand and knee.
11-28-2012, 10:50 PM
environment material and textures ready (this is just test render- no lights, no advanced rendering, just defaults), next going to texture all gear and equipment.
11-29-2012, 09:38 AM
Thank you Adib.
11-30-2012, 10:28 AM
small texturing update...
12-10-2012, 06:46 PM
I realize it may be a little late for suggestions. But I'll do them anyway.
The pose of the character looks very forced and in my opinion doesn't help bringing some sort of story to the piece. I made a sketch with a different pose and background that I believe might help to tell something else.
And this would be the composition thumbnail:
Ideally, as the red arrows point out, the walls curves in a way that would be pointing to the keys, which is the point of the image. The walls could contain different doors to differente parts of the world, or differente worlds and the guy with the keys would be some sort of guardians of the keys or something like that.
12-10-2012, 06:58 PM
Hello, thanks for your suggestions, I appreciate them, but as you pointed out its too late for me to change the pose now. Regarding the pose. I wanted to illustrate, that the holder of the keys is something more than viewer, that hes above him, and that his showing the keys down for the viewer or for people he had to slain to get the keys. But its not probably working as I intended :)) but thank you anyway, I will learn for the future.
12-12-2012, 06:28 PM
This is looking great so far. One small point if I may. Maybe you just haven't gotten there yet, but his feet don't feel very connected to the ground. Alter the pose a bit, maybe bring the earth up a little to meet him, but getting him more rooted there will make the whole scene feel more solid, methinks.
12-12-2012, 06:46 PM
Thank you joolz, when I apply shadows the connection will be visible, you can check on previous render with AO turned on.
12-29-2012, 12:17 AM
so this is my final entry. This challenge was a great experience. Thank you for all your comments and once again: good luck to all.
12-29-2012, 03:50 PM
Nice job on the character :thumbsup: and final image. Good luck .
01-10-2013, 02:34 AM
This is just a general message to everybody in the forums to remember to upload their deliverables to the Challenge engine (http://challenge.cgsociety.org/ten). Only 2 days to go!
Please ignore this message if you already have. :)
Good luck, Mike
01-10-2013, 02:34 AM
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