Mootzoid
10-05-2012, 08:36 AM
Hey there,
I am happy to announce the release of a brand new addon:
emTopolizer v.1.0 (http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php)
Feature list of emTopolizer:
high speed geometry caching
Reads and writes polygon meshes via a single ICE compound preset or via the "Geometry Reader/Writer" operators.
Currently supported formats:
.mzd (native format, compatible with emPoylgonizer v.4).
.emp2 (native format, compatible with Softimage's built-in Polygonizer and version 2, 3 and 4 of emPoylgonizer).
.obj (Wavefront's ASCII format, compatible with all 3D packages).
.bin (RealFlow's binary geometry format, compatible with Maya and 3ds Max).
.
high performance polygonizer within ICE
The brand new multithreaded meshing core with a new memory management (ridiculously small memory usage whatever you are meshing).
.
UVW Engineer
A highly versatile texture coordinate creation tool designed to create UVs for geometry sequences with changing topology, typically meshed liquid simulations coming either directly from polygonizer or from a cached geometry file sequence (e.g. RealFlow meshes).
.
Vertex Islands / Polygon Islands
Access to vertex/polygon island data in linear time. Combine this with the "Vertex Island" tool of the freeware addon emTools (http://www.mootzoid.com/wb/pages/softimagexsi/emtools.php) to animate and control vertex islands via an ordinary point cloud.
.
Thickenizer
Apply some thickness to a polygon mesh, no matter how heavy.
.
Shatterizer
Disconnect and extrude the polygons whilst preserving the UVs, normals and vertex colors.
.
The "Geometry Free Reader"
A free geometry reader compound, good when throwing some scenes onto the farm that use cached geometry.
.
Many further little high speed goodies
Fix non-manifold edges, quadrangule, apply a special liquid mesh smoothing, sort vertices and polygons, blur normals, blur UVs, blur colors, close holes in a mesh, etc.
.
Unfortunately I did not have time to make a release video,
but there are four tutorial videos in which I demonstrate what the new
tool can do and how it works.
Tutorial 01 - Walk Through (https://vimeo.com/50746635)
Tutorial 02 - A closer look at the demo scenes (https://vimeo.com/50749249)
Tutorial 03 - Vertex Islands (https://vimeo.com/50751483)
Tutorial 04 - The Geometry Reader and Writer (https://vimeo.com/50752593)
Take care,
Eric
I am happy to announce the release of a brand new addon:
emTopolizer v.1.0 (http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php)
Feature list of emTopolizer:
high speed geometry caching
Reads and writes polygon meshes via a single ICE compound preset or via the "Geometry Reader/Writer" operators.
Currently supported formats:
.mzd (native format, compatible with emPoylgonizer v.4).
.emp2 (native format, compatible with Softimage's built-in Polygonizer and version 2, 3 and 4 of emPoylgonizer).
.obj (Wavefront's ASCII format, compatible with all 3D packages).
.bin (RealFlow's binary geometry format, compatible with Maya and 3ds Max).
.
high performance polygonizer within ICE
The brand new multithreaded meshing core with a new memory management (ridiculously small memory usage whatever you are meshing).
.
UVW Engineer
A highly versatile texture coordinate creation tool designed to create UVs for geometry sequences with changing topology, typically meshed liquid simulations coming either directly from polygonizer or from a cached geometry file sequence (e.g. RealFlow meshes).
.
Vertex Islands / Polygon Islands
Access to vertex/polygon island data in linear time. Combine this with the "Vertex Island" tool of the freeware addon emTools (http://www.mootzoid.com/wb/pages/softimagexsi/emtools.php) to animate and control vertex islands via an ordinary point cloud.
.
Thickenizer
Apply some thickness to a polygon mesh, no matter how heavy.
.
Shatterizer
Disconnect and extrude the polygons whilst preserving the UVs, normals and vertex colors.
.
The "Geometry Free Reader"
A free geometry reader compound, good when throwing some scenes onto the farm that use cached geometry.
.
Many further little high speed goodies
Fix non-manifold edges, quadrangule, apply a special liquid mesh smoothing, sort vertices and polygons, blur normals, blur UVs, blur colors, close holes in a mesh, etc.
.
Unfortunately I did not have time to make a release video,
but there are four tutorial videos in which I demonstrate what the new
tool can do and how it works.
Tutorial 01 - Walk Through (https://vimeo.com/50746635)
Tutorial 02 - A closer look at the demo scenes (https://vimeo.com/50749249)
Tutorial 03 - Vertex Islands (https://vimeo.com/50751483)
Tutorial 04 - The Geometry Reader and Writer (https://vimeo.com/50752593)
Take care,
Eric
