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soulburn3d
12-04-2003, 03:57 AM
Say you've used the emit from object command. You now have a particle object, an emitter, and an object that the particles are emitting from. Now I make a new object. What is the fastest way to take my current emitter and have it use the new object instead of the old object.

- Neil

WhiteRabbitObj
12-04-2003, 04:03 AM
Select your new object, go to Emit from Surface and set up your rate how you want again. Now select the emitter and the original particle object you want to use in the outliner, then go to particles->use selected emitter. Now delete the particle object that was created with the new emitter, delete the old emitter, and voila. Someone else may have a way of keeping your original emitter and not having to do any retracing of steps at all, but I don't have maya in front of me atm so I can't check. This method I outlined ought to save you loads of time already.

soulburn3d
12-04-2003, 04:10 AM
A friend suggested something similar, although the suggestion involved copying all the attributes from the old emitter to the new emitter since the rate may not be the only thing you modified.

That's the fastest way I've found so far, is there something faster? I just keep thinking I've missed some obvious button somewhere that will automatically switch objects to emit from, or does Alias believe users never make mistakes and hence will never have to make a new emission object :)

Thanks BTW.

- Neil

macaroniKazoo
12-04-2003, 04:16 AM
Originally posted by soulburn3d
involved copying all the attributes from the old emitter to the new emitter since the rate may not be the only thing you

you can easily copy all attribs from one node to another using the presets. in the attribute editor, just click on the presets button in the top right, and go to save preset. then you can just load that preset onto another node of the same type at a later date... its a pretty cool, tho oft forgotten feature. :)

BTW its true that most of us alias users don't make mistaks

:)

nothing could possibli go wrong...

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