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digitalfog
12-03-2003, 10:34 PM
Here are a few screen grabs of the male model I'm working on. First real attempt at modelling a human character. Used splines for contruction. Would appreciate any comments/suggestions.

Plan to rig him today with ACS4, see if I can render a few poses once he has some clothes on :)

http://home.comcast.net/~craig.turley/wire_front_01.jpg http://home.comcast.net/~craig.turley/face_wire.jpg http://home.comcast.net/~craig.turley/wire_smooth_face.jpg

tejani
12-03-2003, 10:54 PM
great mesh
i think rectus abdominus muscle need more detailing
could you us your spline cage

SplineGod
12-04-2003, 03:45 AM
The overall flow looks good. Could we see a smooth shaded version?

digitalfog
12-04-2003, 07:26 AM
Thanks Tejan and Splinegod for the comments. Here are a few pictures for you guys.

http://home.comcast.net/~craig.turley/face_splines.jpg http://home.comcast.net/~craig.turley/face_splines_side.jpg http://home.comcast.net/~craig.turley/torso_front_spline.jpg

digitalfog
12-04-2003, 07:29 AM
And a couple more, hope to post more in the next day or so....



http://home.comcast.net/~craig.turley/max_003.jpg http://home.comcast.net/~craig.turley/Max_01.jpg

AndrewE
12-04-2003, 06:00 PM
I love the legs.

The eyes could use some more work, I think that they are too big.

Actually, come to think of it, the whole model looks great, just some of the proportions on the head could use some more work.

GOOD JOB MATE!

AndrewE
12-04-2003, 06:15 PM
Can we get a better screen of your hands?

SplineGod
12-04-2003, 10:37 PM
Are those splines? It looks like you used them as guides rather then to create patches with. I think the model overall is pretty good. The proportions look good. I think the flow around the face and upper body is good as well. The mesh is a bit dense for my me especially around the shoulders, chest and head because Im always looking at animating. :)

It looks like you modeled the Torso, Groin and Legs separately because they dont flow together well. The abdominal muscles should flow down intot he groin and from the groin into the legs.
It looks like you detailed each part before welding them together.
I think it many cases its best to wait until everything is connected together before really tweaking with detail and flow issues.
I dont know but it could be that youre modeling him so that hes wearing some kind of codpiece or clothing of some kind.

I think the mouth/lips need some tweaking too. The shape of the head seems a little off towards the front and top.

Overally its very good. :)

digitalfog
12-05-2003, 12:52 AM
Andrew: Sure I will do some close ups of the hand for you...but the hands have beenifted from one the model packs that were available on cgfocus ?? I think. Anyway, plan to model them but wanting to do some animating with him.

Larry: I did actually use those spline to layout patches. The torso back all of them were not used though. I appreciate the positive comments from you guys, it still needs some tweaking. The pelvis and legs were extruded.

Larry can you be a little more specific concerning the changes to the head and face, are you referring to the forhead only? I agree the mouth looks a little strange. Again thanks a bunch.

SplineGod
12-05-2003, 01:13 AM
Originally posted by digitalfog
Larry: I did actually use those spline to layout patches. The torso back all of them were not used though. I appreciate the positive comments from you guys, it still needs some tweaking. The pelvis and legs were extruded.

Larry can you be a little more specific concerning the changes to the head and face, are you referring to the forhead only? I agree the mouth looks a little strange. Again thanks a bunch.

If you can post a close up of the head in wireframe shaded view and smooth shaded view from the front and side that would help.

Angelo_Blaze
12-05-2003, 03:19 PM
:applause: It's looking great!! good job! The muscles are pretty cool. The head could use a little more polishing, and it's always a good idea to model low poly...but other than that...*highfive*
:bounce: -A-:bounce:

digitalfog
12-06-2003, 08:22 AM
Angelo, Thanks a bunh for the compliments! Positive feedback its like a drug :)

Anywa here a few close ups of the face for you all and larry. Look forward to your comments. Will ty to get a full body render up tomorrow, i have tweaked his abs..look a lot better. Until then..ejoy..HOME.COMCAST.NET/~CRAIG.TURLEY/front_flat_01.jpg http://HOME.COMCAST.NET/~CRAIG.TURLEY/front_shaded_01.jpg http://HOME.COMCAST.NET/~CRAIG.TURLEY/side_shaded_01.jpg

polygonpusher
12-06-2003, 09:14 AM
That's a good start as you have covered all the basic shapes and the proportions appear correct. The things that stand out the most to me are the size of the hands which seem too large and I think the elbow needs to slide down a little closer to the hands unless this is a style choice you're going for.

Niklas Collin
12-06-2003, 01:17 PM
Looks really nice, especially for a first try at human model. Here are few tips about anatomical errors I see in it:

- Chin is too far in front, pull it back somewhat
- Eyes don't look right. You should try to pull eyelids on top of the eye itself more. Look at the mirror and you'll see, that the iris is somewhat hidden by the eyelid.
- The corners of the mouth need some working. And the lower lip seems huge.

There are some other issues too, but I think that you'll be busy with those for a while. :) But like I said, that is quite stunning for a first try, I'm especially impressed how well you pulled out the ear. Keep it up and post more of those updates!

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