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quicknap
09-26-2012, 01:18 PM
Hi,

My character's UVs are seperated into two patches: One for the head and one for the body. The head's UV patch is offset in U by 1 so it sits to the right of the UV square. The body's UVs are in normal 0 to 1 UV space. In Maya it's simple to offset the UV position of a color map by adding 1 to U so that my UV layout works, but the Color Map VEX node in Houdini prevents this working properly because it either repeats the image, or clamps it to 0 to 1 UV space.

Thanks for your help

Tim

mr Bob
09-27-2012, 10:16 AM
Why do you need a vop sop, UV transform SOP is surely what you want but also consider the shaders > texture map UV are set to repeat for tile options you could change that.

B

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09-27-2012, 10:17 AM
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