spootyvell
09-25-2012, 03:17 AM
Hey, first post - let me know if I've stuffed up.
So I've got two rigged and skinned characters in a scene. one appears to be behaving normally, textures and all. The other however is not. The entire model is entirely white (not a material that I can identify in the material editor) and won't respond to any material I try to chuck on it.
Before you ask, I have "show material in viewport" checked on. and I'm fairly certain the normals aren't flipped, otherwise I'm sure it'd all be black, rather than white.
I can put of texturing it for now but it's a bit of a bother now that i'm trying to UVW unwrap it as I can't apply a checker pattern on it to see if my unwraps are effective or if they're not relaxing properly.
Any ideas?
Ta.
(using max 2013 by the way)
So I've got two rigged and skinned characters in a scene. one appears to be behaving normally, textures and all. The other however is not. The entire model is entirely white (not a material that I can identify in the material editor) and won't respond to any material I try to chuck on it.
Before you ask, I have "show material in viewport" checked on. and I'm fairly certain the normals aren't flipped, otherwise I'm sure it'd all be black, rather than white.
I can put of texturing it for now but it's a bit of a bother now that i'm trying to UVW unwrap it as I can't apply a checker pattern on it to see if my unwraps are effective or if they're not relaxing properly.
Any ideas?
Ta.
(using max 2013 by the way)
