beatoperator
01-21-2002, 08:44 AM
lets say I have a poly head. I want cylindrical mapping, and I want top of the head and bottom of the head to be planar mapped. Now the problem is that I want 'smooth' transition between planar mapped faces and cylindrical mapped faces...
I saw a project in 'digital texturing and painting' book where guy mapped a poly head like this. top (and bottom) of the head is not connected to head at all in UV texture editor! but, surface is perfectly mapped, there is no seam or anything...? there's no clear explanation in the book how did he acheived this...?
can anyone give me some clues?
thanx
p.s. sorry about bad english! :)
I saw a project in 'digital texturing and painting' book where guy mapped a poly head like this. top (and bottom) of the head is not connected to head at all in UV texture editor! but, surface is perfectly mapped, there is no seam or anything...? there's no clear explanation in the book how did he acheived this...?
can anyone give me some clues?
thanx
p.s. sorry about bad english! :)
