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baby
06-14-2002, 03:16 PM
looking for someone with MSN or yahoo MSN who wouldn't mind answering a few very very basics questions...like...hum...how to create a f...edge between 2 points...for example...I know it must sound quite silly.

it's my first day on Maya...and hope it's not going to be my last :(

(third time I try)



voila.


THANX

graphiouz
06-14-2002, 03:57 PM
do you come from Lightwave?
you cant Point-model alá lightwave in maya.

what are you trying to achive? tell us

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baby
06-14-2002, 04:03 PM
Hi !!!

no I'm working on 3dsmax...and trying to do some polymodeling like in max...

I divided 2 edge of a polygon and I just want to create a new edge between my 2 new points...

tell me it's possible to do that...that's how I model...

I found the split tool but that's not enough !!!!!!!!


do you know that graphiouz ?!?

graphiouz
06-14-2002, 04:12 PM
ahhaa , hehe
>edit polygon >split polygon tool

ops didnt see you posted the split tool..sorry

graphiouz
06-14-2002, 04:17 PM
do you have a screenCap or something,.

The split-tool does what you explained, im not sure what you mean sorry,.

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baby
06-14-2002, 04:17 PM
Yes I found the split polygon tool...usefull at the begining to add detail.

but that's not I want to do...

I want to be able to destroy edges and rebuild them as I want for example...
or select the four round edges of a box, subdived them in two or three for example (perfect middle), and then create all the edges to connect those new points...

any idea ?!?

baby
06-14-2002, 04:18 PM
i'm sending you a screen cap...

graphiouz
06-14-2002, 04:24 PM
ok,.


.

baby
06-14-2002, 04:26 PM
you see, so basic I can't understand why I don't find it...

this is just a box...
but for a character it's very usefull to be able to select twenty edges divide them in their middle and connect them !!! but not with the split tool !!

how can I create those damned red edges

graphiouz
06-14-2002, 04:35 PM
yea but you have aload of scripts on highend that do the stuff you want, there is a knifeTool that splits all the edges at ones,.
You have DrawSplit tool, download the PolyGamePlugin from AW site,.
you have facePath split tool and a lot of other useful tools.,

i dont use the xumiTools, but you should try that to

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baby
06-14-2002, 04:39 PM
OK a friend just told me the same...

I must find good modeling scripts so !!!!!

graphiouz
06-14-2002, 04:41 PM
ok i have a short of the facePathSplit-tool
its in the polyGame-tool on the AW site

FacePathSplit (http://hem.bredband.net/b122388/misc/clip0001.avi)

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baby
06-14-2002, 04:47 PM
looks cool...


Are you a maya user or a lightwave user ?!?

can I ask you more questions if I have ?!?

THX a lot

graphiouz
06-14-2002, 05:46 PM
sorry i was out,,..

yes shoot ,,,,

.

Mikkel Jans
06-14-2002, 06:14 PM
Download my Script MJPolyTools... It right now has Connect Edges, Extrude Vertices, Chamfer Vertices.

Version 1.0 will be out soon which will contain:

Connect Edges ( Split the selected Edges ).
Extrude Vertices.
Chamfer Vertices.
Connect Vertices ( Split the selected Vertices ).
Select Loop ( Select 1 edge and return all the loop Edges ).
Split Loop ( Select 1 Edge and loop Split around ).
Select Outline.
Split Around Edges, Vertices, Faces ( Split the edges around your selection... Is still a bit slow don't know if i can speed it more up ).

My guess is that 1.0 will be out in 1-2 weeks.

baby
06-14-2002, 06:16 PM
YUMMIIIIIIIIIIIII

GREAT !!!!

THANXXXXXXXXXXXX

graphiouz
06-14-2002, 06:35 PM
Hey mikkel

these scripts are just like the bonus Games-tools
If you know the PolyBevel-tool are screwed, can you make bevel edge tool please :)

.AW- plugins (http://www.aliaswavefront.com/en/Tmpl/Maya/html/index.jhtml?page=/en/Community/Download/plug_ins/plug_ins_m.html&style=normal)

Mikkel Jans
06-14-2002, 07:00 PM
Nope the only tools that are in Bonus game is Extrude Vertex and Chamfer Vertex.. But i like my Extrude/Chamfer better ;). Bonus games Extrude/Chamfer Offset doesn't work perfect every time.

Loop Split is in XumiTools.

Rest of the polytools are unik in Maya.

The Split around tool can be used as bevel.. But it's slow.

But i think it would be possible to make a fast Bevel Edge tool thats based on poly Split.

I will make a Bevel Edge for MJPolyTools 1.0.. Don't think it's hard to do.

graphiouz
06-14-2002, 07:15 PM
You da man Mikkel:thumbsup:
i will be the first to D-load it ,..
btw have you tryed to bevel edge in maya?
Take a look (http://www.highend3d.com/boards/showflat.php?Cat=&Board=mayamodeling&Number=107136&page=0&view=expanded&sb=5&o=&fpart=)

Mikkel Jans
06-14-2002, 07:16 PM
You can download the Beta of MJPolyTools now from Highend3d and then select some edges and execute these commandos:

string $selection[] = `ls -sl`;
getVerts(); getEdges(); select -d $selection;
connectEdges();

Remenber to source MJPolyTools.

It may not work every time but i'm gonna make a Bevel tool that do.

graphiouz
06-14-2002, 07:20 PM
i cant remeber where i saw a script that make a connection between vertex,. you select a coulple of vertex and execute and it make an edge connection between the selected vertex,.
Have you heard or seen that script??

Mikkel Jans
06-14-2002, 07:28 PM
Nope haven't heard about it.. I released a ConnectVertices script some time ago on this board but it was very slow.. It's maybe the one you have seen..

But there is still a problem with my ConnectVertices.. It creates 2 nodes for every vertex you connect. So you can get a relly large history at no time working with ConnectVertices.. I don't know how to make it better so you have to leve with deleteing the history every time you connect some Vertices.

graphiouz
06-14-2002, 07:40 PM
Hehehe i guess it might have been you who made that script :)

and yes the tool from AW like facepathsplit and a few more are a tiny bit slow sometimes havent thought about the history that much when using them but your right,. i can imagine you have a problem when developing fast Interactive tool for us :p

But hey the most useful tool right now would be a BevelEdge-tool that works.,

.

Mikkel Jans
06-14-2002, 08:22 PM
Heh wouldn't be the most usefull tool for me.. I have never used Bevel before.. My workflow is mostly based on Loop Split..

But i have bean looking at the Chamfer Edge in Max and Bevel Edge in Maya.
I don't know how to make a script like that.. My bevel tool will split the edges around the selected edges. It's not the same but almost.

graphiouz
06-14-2002, 08:49 PM
can you illustrate Loop Split for me?

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-wT-
06-14-2002, 09:02 PM
Heya Mikkel... are you doing the plugins by programing, rather than by MEL? If in MEL, then how in the world do you make new history nodes? :)

And if you're programing them, is the faster connectVert (or was it connectEdge?) done with C, or with MEL? Just want to know if you did a fast MEL connect script?


(Why do I write this messy english all of a sudden? I can't even read that myself for a gods sake!... so bare with me)

Mikkel Jans
06-14-2002, 09:05 PM
You select 1 edge and then it will find the opposite edges from it's faces in a loop untill it meets a non-quad face, border Edge or the same edge..

It's like a running Ring Select and then Connect Edges...:
http://www.s21net.com/meshtools/docu_er.html

It looks like FacePathSplit in Bonus Games.. But i don't like FaceSplit because..:
1. you have to select both a Edge and a Face.
2. It's very slow.
3. You don't get a Slide Attribute
4. It will also split triangle faces which i don't like..

graphiouz
06-14-2002, 09:08 PM
yeah i know what a loop is..
i just wanted to know the difference between facePathsplit and loop split..,

do you have that loop-split ready to d-load?

Mikkel Jans
06-14-2002, 09:13 PM
I don't know how to script with API so all scripts are created with MEL.

The way that ConnectVertices works is by take a face by face and then split a random edge from each of the Vertices Edges.. Then it moves the new vertices to the orginal selected ones.. When it's done it will medge them all together. For every time it connects 2 Vertices it will create a polySplit Node and Tweak Node.. And when it's done connecting all the vertices it will create a Medge Node which is a hell lot of nodes if you connect many vertices. It can be done in just 1 node in another way, but thats way too slow.
To write a better Connect Vertices i think you have know API.

Mikkel Jans
06-14-2002, 09:14 PM
Not yet.. Loop Split will be in 1.0 which comes out in 1-2 weeks.

graphiouz
06-14-2002, 09:21 PM
Great mikkel! looking forward,..

btw, fix your website:beer:

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