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View Full Version : Steven Stahlberg Foot Tutorial


shoey
12-03-2003, 08:48 AM
Just wondered if you guys had seen this!

http://androidblues.com/tutorial/footmodeltut.html
http://www.3dtotal.com/team/tutorials/mayafeet/mayafeet1.asp

[Edit:] Just saw the thread already posted Here (http://www.cgtalk.com/showthread.php?s=&threadid=105616) :blush:

HapZungLam
12-03-2003, 05:12 PM
haa??? woow, he uses a lot of subdivisions locally.

levius
12-04-2003, 03:24 AM
With free Hi-Res foot Photo:

http://www.3d.sk/tutorials/Modeling_a_foot_in_Maya.htm

ggg
12-04-2003, 05:21 AM
Originally posted by HapZungLam
haa??? woow, he uses a lot of subdivisions locally.
where do you see local subdivisions?

HapZungLam
12-04-2003, 03:05 PM
subdiv inside a poly.

AJ
12-04-2003, 07:47 PM
subdiv inside a poly.

eh?

:surprised

dantea
12-05-2003, 04:50 AM
A lot of people seem to think that polygons with 3 or 5 sides are bad when converted into SubD's, especially in other packages but also in Maya. I've never seen any other valid reason given (for Maya) than that it makes the file slower and heavier, and creates bumps where you might want smoothness. (Oh, and that MR can't render non-quads yet.)

Isn't it a pretty valid reason for 3/5 sided polys that it produces bumps when you wanted smoothness?

Stahlberg
12-05-2003, 05:30 AM
Valid reason to keep them out of areas you want smooth, perfect reason to use where you want bumps.

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