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View Full Version : FXWars-36- 7 Towers - FAQ


RobertoOrtiz
09-14-2012, 02:59 AM
We will start this challenge soon.
Post your questions here.
-R

JamesNZ
09-16-2012, 03:41 AM
Do we have to do all the modelling ourselves or will we get basic towers to build on?
Any rules?
What's the deadline?

Leovfx
09-16-2012, 02:57 PM
Are we getting the brutalist tower (any chance we get a preview look at it?) or is it just the classical one? Can we modify/ partially destroy the tower model?


Do we have to do all the modelling ourselves or will we get basic towers to build on?Roberto said he'd provide the tower model here (http://forums.cgsociety.org/showpost.php?p=7407680&postcount=26).

RobertoOrtiz
09-17-2012, 01:20 PM
You can use your own towers but I am providing some base models...(now you know why it has taken me so long to launch this challenge)
http://i20.photobucket.com/albums/b216/robertoortiz1/Render1-1.jpg

http://i20.photobucket.com/albums/b216/robertoortiz1/Render2.jpg

http://i20.photobucket.com/albums/b216/robertoortiz1/Render3.jpg

http://i20.photobucket.com/albums/b216/robertoortiz1/BIGger2.jpg
(Note the BIG MODEL will have a ton of strings attached )

JamesNZ
09-18-2012, 01:30 AM
Is it ok if I submit an entry with a distracting watermark? I'll be using Nuke PLE for post-pro and the final renders have a watermark in the form of colored squares dancing across the shot.

RobertoOrtiz
09-18-2012, 03:59 AM
Is it ok if I submit an entry with a distracting watermark? I'll be using Nuke PLE for post-pro and the final renders have a watermark in the form of colored squares dancing across the shot.
No problem...
:)

JamesNZ
09-28-2012, 12:52 AM
How long/how many shots should the video have?

RobertoOrtiz
09-28-2012, 01:10 AM
How long/how many shots should the video have?
As many as you wish...

Shadowlich
10-05-2012, 09:34 PM
Is there any texture size limit?

WyattHarris
10-05-2012, 09:39 PM
No limits on anything... except time.

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