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View Full Version : Perfume dose in XSI


wyktor
06-14-2002, 12:40 PM
Hello everyone,
Here's my first post to this excellent forum. I would appreciate any comments from you guys. It is a perfume dose (for men:).

- XSI 1.5
- Final Gathering & Caustics
- Composed in Photoshop

thanks.

arvid
06-14-2002, 12:46 PM
Cool :) Nice refractions and all :thumbsup:

I must say that the shape is quite intriguing :insane: :bounce:

blankslatejoe
06-14-2002, 03:26 PM
very pretty, nice render.

ToddD
06-14-2002, 03:44 PM
Nice bottle, great shape and material! I don't care for the way it's just floating there, but other than that nice job!:bounce:

wlau
06-14-2002, 06:02 PM
I love the design. It works very well and not to mention is very unique too.

I like the refractions of the bottle, however, I think the image could be tightened up a bit more; a bit sharper perhaps.

Can we see a pic of your render-tree?

Keep it up!

wlau

wyktor
06-14-2002, 07:22 PM
Thanks for input.

Unfortunately I can't post Render Tree image b/c I left source files at home (now I'm for next three months in New York). Basically, I used Incidence and Glass shader from Eric Poirier (http://www.xsistation.com) connected to basic Phong shader (to get caustics work). Also there's subsuface scattering used on the leaf.

I agree that bottle could have sharper edges, I try to fix it as soon as I get home :)

igor popovic
06-15-2002, 07:13 PM
very good, i love the design! one thing, that leaf is kinda dead looking!:shrug:

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