postreal
12-02-2003, 01:08 AM
Hi.
I have a difficult problem: I´m texturing a scifi building and I want windows to act like light sources, ok I know that I can do this by using "output" map in diffuse slot and masking light areas with "mask" map. But the problem is that when I have to set Rgp output high like 6 then windows get washed out, so how can I get window screens light environment properly without over-exposuring their texture map. I use also a selfillumination map for windows that have light, because I want to see them in dark areas also.
I also noticed that when I mask light sources with "mask" map and leave other areas black I won´t get any texture in these (wall) areas.... Is there any solution for this problem ?
and yeah...I´m using Brazil.
Thanks in advance.
I have a difficult problem: I´m texturing a scifi building and I want windows to act like light sources, ok I know that I can do this by using "output" map in diffuse slot and masking light areas with "mask" map. But the problem is that when I have to set Rgp output high like 6 then windows get washed out, so how can I get window screens light environment properly without over-exposuring their texture map. I use also a selfillumination map for windows that have light, because I want to see them in dark areas also.
I also noticed that when I mask light sources with "mask" map and leave other areas black I won´t get any texture in these (wall) areas.... Is there any solution for this problem ?
and yeah...I´m using Brazil.
Thanks in advance.
