View Full Version : Please help. How to create this background for a PIXAR intro
nilslerin 12-01-2003, 09:44 PM http://workshop.trivialstudios.com/media/misc/pixar.jpg
I'm re-creating this intro sequence just to learn Softimage. I'm done with the modelling and animation and now I'm at the rendering stage. How do you set up the lighting in this scene. Most preferable, thei rshould be a ground object that is not visible, just receiving receiving shadows from the letters and creating a spot of light from the spotlight. Then, using the alpha channel, creating a gradient blue background and composite it together with the render from XSI shouldn't be that hard. I've had very great help from this community to accomplish the animation process, please help me with this and I'll be very gratefull.
Thanks in advance
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Shinova
12-01-2003, 11:58 PM
I just want to know:
You're sure you won't get into any legal trouble with Pixar, right?;)
Hi,
You could try to use a constant shader on the background, but I'm not really sure if works that exact same way, otherwise you could play with primary and secondary rays in visibility options of the object, and then add the background later in compositing.
Just some ideas ;)
See ya!
pelos
12-02-2003, 06:56 AM
their are to ways to achive some thing like that, this is not sofware specific,
you can add a with floor, and add fog to the scene with the same color of the floor, in this way you can set how far the fog as the gradient of ilumination
or have a set with to planes, like having a wall in a curve
somthing like ____)
with both ways take care of the shadows, in the irs one, that doesnt start desapiring and the secong one that dont hit the wall becasuse the perspective will be lost.
(is trange to see the shadow hiting the floor and sudenly the wall, remember the wall is just fake, the idea is there is no wall,) (i sound like matrix with the spoon)
i hope it help
nilslerin
12-02-2003, 07:04 AM
Thans alot. I think I will try to use the constant shader method and then add the gradient feeling in composite.
If that doesn't work then I'll try the wall method. The best method I think is to use something that is similiar to what I would do in Maya in a case like this, render out in layers and unmark the BEAUTY layer (at least I think that's right). Well, this might work as well. Thank you
foxco
12-03-2003, 03:43 PM
hey one good way i think to make this look like a pixar intro would be to add a gradient shader onto the plane, the same color as you have in the front and tint it darker in the backg
its pritty ez i think a slight change in gradient will creat a good bg
nilslerin
12-03-2003, 05:48 PM
Why should I get into any legal trouble with PIXAR. I'm done with the clip now, not sure if I can post a link here since the talking about legal schize.
I rendered out the text, lamp and spotlight seperate and the composite it together with 2d shadows. A very tricky way but it worked very good. Creating a lambert with a gradient texture to it will not create a seamless transition between floor and bakground. Creating a constant shader worked but I would not be affected by light or shadows. I would just like to render out different passes and now I think I know how to. Pass-> Create pass-> Ambient/shadows etc. But the work is done and I'm happy the way it is.
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