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Labuzz
12-01-2003, 10:23 PM
This is an update of my plug OrientLikeParent. This one is a lot more interesting.


Put this file BBOrientV1.mp here : C:\Program Files\pmG\messiahanimate4\messiah\plugins
Delete the OrientLikeParent plug.

You can find some presets in the key command manager under BBorient.

Limitation : Still a little bit experimental. In animate mode you wont always get the expected rotation.
There's some wrong results on the bank channel.

Description :

Orient( 13,1,0 ) :
* 1 Parameter : The function needs to store a temp frame in animate Mode.You can choose
this frame, by default I am using the frame -69.
*2 parameter : there's 2 modes for the function. Mode 1 is a target mode and mode 2 is
an align mode.
*3 parameter is a toggle to use the function in setup mode (0) or a animate mode (1)

example : Select an item ( this item will be the "reference" depending on which mode
you are ( second parameter ). So this current item will be a target if you are in target mode.
Add more items to the current selection. All this items will be oriented depending on the mode
you use.The plug does support hierarchys, you can select one bone in a hierarchy and another
bone in a second hierarchy.


OrientLikeParent : Variation on the same function.
example : Draw a jerky chain bone (something like 20 bones ). Dont select the first bone in the chain
but the second ( the item must have a parent as a reference for orientation ), then select the remaining
childs bones. Go to frame 13 ( but you can choose another one, the goal is to produce some animation )
, run the command OrientLikeParentAnim.



Download :
http://perso.wanadoo.fr/borhan.berthet/BBOrientV1.zip

chikega
12-02-2003, 01:34 AM
Thanks again, Labuzz ---- ca m'etonne - la vitesse!!! C'est merveilleux. :)

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