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Mclaren
12-01-2003, 09:03 PM
Hey everyone, I'm working on a stargate for a FanFilm in production. But I'm having a hard time making the event horizon (glowing center) of the stargate, I want to do it in Lightwave and then composite in AE. Does anyone have suggestions on surface settings?

Here is what I have so far (It's a mini StarGate for testing):

http://home.comcast.net/~robert_neamtiu/gate2woblue.jpg

http://home.comcast.net/~robert_neamtiu/Stargate3D.JPG

http://home.comcast.net/~robert_neamtiu/StargateSGX2.jpg

LittleFenris
12-01-2003, 09:11 PM
Well, if you know AE, why not animate a B&W radial gradient (done in photoshop or whatever) getting smaller and/or bigger and use that animation as the luminosity's alpha channel and use the Ripple procedural texture for displacement texture so it looks like the watery disc?

kurv
12-01-2003, 11:38 PM
Mclaren - you know, one of our authors does some of the actual Stargate effects for the mini series.

I will see if Nick is online today and can help you out :)

kurv
12-01-2003, 11:43 PM
your work looks great though!! I can't wait to see it when your done!!

Mclaren
12-01-2003, 11:57 PM
Thnx wordwarepub, it be awesome to talk to some one who actualy works on SG-1.

Anyways, I've been playing around with surfacing and I've gotten something similar to the SG event horizon. Any c&c?

http://home.comcast.net/~robert_neamtiu/eventhorizon.jpg

aurora
12-02-2003, 12:06 AM
Mclaren, that is such a cool image. I was expecting more traditional like I usually see with StarGate images. I LOVE the comp'ed image!!!! I want one for my desk:beer:

SplineGod
12-02-2003, 12:08 AM
Great looking Gate! :)
I threw a bump map onto a disk and used the same background image for a reflection map. I used the ripple procedural.
http://www.3dtrainingonline.com/examples/stargate2.jpg

LOR
12-02-2003, 12:43 AM
HI Mclaren. Your Stargate "puddle" (as we call it) looks good. Unfortunately, all the guys who work on the puddle effects are away right now as we just wrapped up season 7. I'll ask for some input when they get back, although I don't know if that will be soon enough to help you, since it looks like you're doing a good job on your own.

Good Luck with it.

Nick

LittleFenris
12-02-2003, 01:09 AM
Originally posted by Mclaren
http://home.comcast.net/~robert_neamtiu/eventhorizon.jpg

Wow, that Stargate looks awesome McLaren!!

LOR
12-02-2003, 01:15 AM
It's kinda small, though. Whatcha gonna do? Throw peanuts at the Gouald?

;D

Nick

kurv
12-02-2003, 01:16 AM
Nick, thanks!!!!

Mclaren - can you post a sample of your texture used on the gate?

I am a huge SG fan as you might tell from my profile image :) I think your work is awesome!!! I am personally working on texturing a few images and my next project is a death glider :)

Great work!!!

AndrewE
12-02-2003, 01:39 AM
:drool:

How did you do that ripple with the marker interacting with it?

SplineGod
12-02-2003, 02:02 AM
Originally posted by Mclaren
Thnx wordwarepub, it be awesome to talk to some one who actualy works on SG-1.

Anyways, I've been playing around with surfacing and I've gotten something similar to the SG event horizon. Any c&c?

http://home.comcast.net/~robert_neamtiu/eventhorizon.jpg
Look good. :)
One thing I see is the shadow cast onto the even horizon from your hand. It seems like its alway self luminous so I dont know if you would see shadows on it. :)

Mclaren
12-02-2003, 02:32 AM
Thnx everyone.

To make the event horizon I originally started with an extremely reflective surface with a ripple procedural bump, my end results were much like SplineGods example.

So instead of using reflection to get the color changes within the "puddle" I just used procedural textures and incidence angles for the color. To get the highlights I played with Spec, Glossy, and Translucency. Finished it off with a 2 layer bump map and Fast Fresnal. And it also has Glow applied.

Here (http://home.comcast.net/~robert_neamtiu/Event_Horizon.zip) is the texture for who wants it.

For best results, disable all lights for the event horizon and radiosity. Set up a spotlight that only affects the event horizon and make it face the center of the "puddle", that'll give you the glowing core.

wordwarepub wrote:
can you post a sample of your texture used on the gate?

All the textures are procedural. I posted the event horizon if you want to take a look at that.

AndrewE wrote:
How did you do that ripple with the marker interacting with it?

I animated a simple texture in PS and AE (circles moving outwards and fading) and used it as a bump map on the event horizon (I added it to the existing procedural bumps) then I set it up to follow a null that is moved in accordance with the sharpie.

SplineGod wrote:
One thing I see is the shadow cast onto the even horizon from your hand. It seems like its alway self luminous so I dont know if you would see shadows on it.

Yea I know, I added that as an after thought cause the sharpie wasn't looking like it was interacting with the gate, the shadow just gives it some depth.

Here is a bigger sized comp of the Stargate in my Backyard. The lighting is off and it looks wierd without a base, I guess I'll have to build that next and then a dhd.

http://home.comcast.net/~robert_neamtiu/backyardstargate.jpg

What I'm working on now is getting this effect with hypervoxels and Lightwaves particle system.

http://home.comcast.net/~robert_neamtiu/stargate-2.jpg

kurv
12-02-2003, 02:53 AM
Mclaren - Thanks for the texture!!! Would you mind posting the texture for the gate itself, not the puddle..?

Show some animations!!

Facial Deluxe
12-02-2003, 07:05 AM
Originally posted by nboughen
It's kinda small, though. Whatcha gonna do? Throw peanuts at the Gouald?

;D

Nick

BWAHAHAHAHAHAHAHAHA :applause: ROLFLMAO

Excellent job McLaren !

Pumuckle
07-06-2004, 04:56 AM
thtat will probably be my next project trying to build a stargate

HenkerChief
07-06-2004, 09:01 AM
What I'm working on now is getting this effect with hypervoxels and Lightwaves particle system.


I wish xou a lot of fun ;) I also tried this a while ago, but it didn't look very nice but renderer a few hours... so I ended up with this (several gradients used for the water)

http://www.green-phoenix.com/Stargate2.jpg

AndyR007
08-12-2004, 08:42 AM
wow i need one of thems lil stargates! or maybe 2... im thinkin maybe i could put one in my fridge and have the other one on my desk, then i would never have to get up! hehe
yeah i gave it a shot too, modelled my own gate though.

if ya have a copy of maya, im happy to share the model for ya to experiment with.. took me bout 4 hours to do, and the texturing isnt anything to brag about heh.

what im trying to do now, is do the kawoosh using morph targets of the various stages of when it comes out, expands slightly, and falls back in etc etc. Maya 5 has great liquid dynamics so i plan on mapping a liquid effect right onto the morph target object. I gave it a shot, but each frame took about 20 minutes to render. it actually looked pretty good, and i think im on the right track to getting the effect as close to the show. i'll be uploading some piccies and a tut onto xesstech.com when im done. for now, some renderings...

http://xesstech.com/gallery/gate/gatewire.jpg

http://xesstech.com/gallery/gate/gatehalfrender.jpg

Composite:
http://xesstech.com/gallery/gate/gatefull.jpg

If anyone has any suggestions, let me know. I think it'd be cool if we could all finally establish a way of doing this effect properly!

,Drew

AndyR007
08-12-2004, 09:52 AM
hey Mclaren,
hope ya dont mind, but i used your lil model for testing my effect heh.

grab a copy of cinema 4d if ya can, i managed to do this: (again sorry for stealin ya model):

http://xesstech.com/gallery/gate/gatefinished.jpg

unforeseen
05-26-2005, 09:19 AM
if ya have a copy of maya, im happy to share the model for ya to experiment with.. took me bout 4 hours to do, and the texturing isnt anything to brag about heh. yes please!!!

-NG-
05-27-2005, 12:54 AM
Looking good there nice effect, keep it up.:thumbsup:

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