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View Full Version : Mesh Display problem? Need help....:(


njumer
08-18-2012, 07:39 PM
I had imported an OBj of a model I created on maya (Not sure if that makes a difference) into blander and it isn't display the outside of my double sided mesh. This is a big problem because when I export it to ogre and try to load it into the game it displays the same way, Which looks bad......:(.....this is starting to get frustrating. Difinetly since I'm just sarting to learn blender....

Well heres an screenshot:

http://i1100.photobucket.com/albums/g407/njumer/Picture1-1.png

Heres the way it's suppose to look (Maya screenshot):

http://i1100.photobucket.com/albums/g407/njumer/Picture2-1.png

Mrkat
08-18-2012, 10:40 PM
Common problem importing OBJ files (and others).

In Edit Mode, Select All ("A"), then in the ToolShelf on the left click "Flip Direction" in the "Normals:" sub-section. Mesh/faces will invert themselves.

Or Select All and use "Ctrl+N" to "Recalc Normals" (this is used when you have a mixed of surfaces pointing 'in' and 'out' of the mesh - you want the all orientated in a particular direction).

njumer
08-19-2012, 01:01 AM
Common problem importing OBJ files (and others).

In Edit Mode, Select All ("A"), then in the ToolShelf on the left click "Flip Direction" in the "Normals:" sub-section. Mesh/faces will invert themselves.

Or Select All and use "Ctrl+N" to "Recalc Normals" (this is used when you have a mixed of surfaces pointing 'in' and 'out' of the mesh - you want the all orientated in a particular direction).

Thanks allot, your advice worked *hug* !!!

Mrkat
08-19-2012, 05:21 AM
You're welcome ;)

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