sinahtml
08-17-2012, 04:47 PM
hi everybody
i have a problem with photometric light in 3ds max.
i have a few hdr images of different lighting equipment like umbrellas and soft-boxes etc... which i use as light texture with a rectangular vray light with no problem, i just add them in the texture part of the light and set the directional parameter to 0, if i set it to 1, the light will act as a projector not a light source...
so how can i recreate this with photometric lights and mentalray? if i add the texture as projection map, it will project the map exactly as it is, i have tried using a self illuminating material, it works but requires a great amount of final gathering to clean up.... so what sould i do?
i have a problem with photometric light in 3ds max.
i have a few hdr images of different lighting equipment like umbrellas and soft-boxes etc... which i use as light texture with a rectangular vray light with no problem, i just add them in the texture part of the light and set the directional parameter to 0, if i set it to 1, the light will act as a projector not a light source...
so how can i recreate this with photometric lights and mentalray? if i add the texture as projection map, it will project the map exactly as it is, i have tried using a self illuminating material, it works but requires a great amount of final gathering to clean up.... so what sould i do?
