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Mechis
12-01-2003, 06:52 AM
Hi,
I was looking through the WIP forum and noticed this thread:
http://www.cgtalk.com/showthread.php?s=&threadid=102070
I really like the cloth textures on the first picture- the little cloth bumps are really nice. I know the artist used zbrush, but was wondering how/if this texture could be emulated in LW. Would you use a bump map? A tiny displacement map?

In addition, how would you go about painting the map in photoshop? What technique would you use to make the cloth pattern?

Also, in the second picture, I'm guessing you could emulate the softness of the clothes with a gradient affecting light incidence. Am I right about that?

Thanks!

roguenroll
12-01-2003, 06:59 AM
check this out:

http://www.simplylightwave.com/movie_pages/category.mhtml?cat_id=23

normal mapping

This is some of the technique Zbrush uses. The next version is supposed to be even more advanced.




I love the effects that zbrush does.

roguenroll
12-01-2003, 07:06 AM
Originally posted by Mechis
Hi,
I was looking through the WIP forum and noticed this thread:
http://www.cgtalk.com/showthread.php?s=&threadid=102070
I really like the cloth textures on the first picture- the little cloth bumps are really nice. I know the artist used zbrush, but was wondering how/if this texture could be emulated in LW. Would you use a bump map? A tiny displacement map?

>>>yep, also zbrush works with LW, import model, paint it, apply normal map. < I haven't realyy gotten it too deep, though.

In addition, how would you go about painting the map in photoshop? What technique would you use to make the cloth pattern?

>>>bump map will work, greyscale image

Also, in the second picture, I'm guessing you could emulate the softness of the clothes with a gradient affecting light incidence. Am I right about that?


>>>yep gradients, and theres a few shaders, like velvet and such might work for you.

Thanks!

Mechis
12-01-2003, 04:34 PM
Thanks for the reply. I'll definitely be checking out those movies.

btw- does anyone know the difference between a normal map and a displacement map? They seem to do the same thing.

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01-16-2006, 08:00 PM
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