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Gibbz
12-01-2003, 03:41 AM
http://www.users.on.net/amathews/pixelated.jpg

ok i started workin on this, this is a test render with mental ray, notice the pixelated shadows, how do i go about fixing them?

ToddD
12-01-2003, 03:58 AM
Those are pretty odd, try adjusting your shadow sample rate on each light you have created. I would guess that would solve your problem based on the info provided.:beer:

Gibbz
12-01-2003, 04:28 AM
where abouts is the samle rate for shadows? in the render options? or under the light setting on the modifier panel? i cant find it o.0

ToddD
12-01-2003, 05:02 AM
or under the light setting on the modifier panel When you select the light, below where the intensity setting is there are a bunch of rollouts. 1 of them is shadow map parameters and that is where you will find what you need.;)

Bercon
12-01-2003, 09:09 AM
What kind of shadows are you using? Raytraced? Shadow Map? Area shadows?

Gibbz
12-01-2003, 09:59 AM
im using the mental ray shadow type...

nismoS132
12-03-2003, 09:15 AM
speaking of shadows, sometimes my shadows get misaligned, and it makes it look like my object is floating.

for example i once had a table on a plane and shone a spotlight infront of it. the shadow seems to start a short distance away from the table.

any reason why?

Cthulhu
12-03-2003, 09:25 AM
if your shadow is too far away from the object, you have to decrease the bias of the shadow (in the shadowrollout of the light). i usually set it down to zero, don't know why max doesn't do this by default...

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