View Full Version : Python Help: Animated Camera Mapping to UVW
heathivan 08-13-2012, 06:18 PM Howdy,
Knowing nothing about python, this request might be more painful than its worth, but here goes. . .
VrayforC4d does not yet support camera mapping. It has been suggested on their support forums that it might be possible to write a python script to work around this issue. So I'm throwing this out for any curious programmers:
What is needed is a script that would bake camera mapped objects using an animated texture projected from a moving camera. :wip:
many thanks,
---h
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tcastudios
08-13-2012, 09:45 PM
No script needed :)
You have that option within the BakeTexture Tag already.
Just make sure you have your scene saved as Project so you
have a tex folder that the textures gets rendered into or
the result will land on your main disc top level as afaik,
the BakeTexture Tag doesn't have a file name option.
An alternative is to use texiDRIVER setting up projections
as that would work directly in Vray. (xfiles in my sign)
Cheers
Lennart
heathivan
08-15-2012, 01:46 AM
awesome lennart, Thanks for the clarification. :thumbsup:
I'll give it a shot then!
---h
heathivan
08-15-2012, 12:51 PM
No script needed :)
An alternative is to use texiDRIVER setting up projections
as that would work directly in Vray. (xfiles in my sign)
Cheers
Lennart
Oooh nooooo! I was taking the texiDRIVER route when I found my old car R12 will not accommodate. Prolly a good reason to upgrade though :shrug:
thx again and will try the default bake as suggested.
---h
heathivan
08-15-2012, 01:31 PM
No script needed :)
You have that option within the BakeTexture Tag already.
Just make sure you have your scene saved as Project so you
have a tex folder that the textures gets rendered into or
the result will land on your main disc top level as afaik,
the BakeTexture Tag doesn't have a file name option.
Though I couldn't use texiDRIVER this time, the bake texture tag worked perfectly for my first test. Thanks again for your time to teach! :wavey:
---h
nimpsy
09-14-2012, 07:19 PM
Lennart, you mind explaining how to use texiDriver properly? Trying to camera map a texture in vray. What goes in TexTag what goes in [Driver] slot... thanks!
tcastudios
09-14-2012, 10:43 PM
The READ_ME Overview does cover that.
Both link fields are optional, using a specific object other than
the textag object as Driver and controlling a specific textag
(i.e if you have more than one on an object)
Cheers
Lennart
mungo
03-20-2013, 08:52 AM
nothing, sorry...
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