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View Full Version : Geforce 400/500 series video cards - OpenGL crippled?


Sasho90
08-04-2012, 09:22 PM
I came across quite some articles (one of which on Wikipedia) and forum posts saying that there are some serious problems with OpenGL performance on the 400 and 500 generation Geforce cards. Is this true? Does that mean that if I use apps like Maya or Modo or Rhino 3D which are OpenGL based I would suffer bad viewport performance with a GeForce 400/500 series card? Quite a bit people are complaining so I wanted to know what brand should I get when choosing my next video card.

Please take a look at these links:
http://www.polycount.com/forum/showthread.php?t=92072
http://www.tomshardware.co.uk/forum/311779-15-does-suffer-opengl-issues-series


Any thoughts? :surprised

sentry66
08-04-2012, 11:12 PM
from my own experience, the geforce 460SE is crippled with maya viewport performance. Others seem to have the same fate from what other people here have reported

Sasho90
08-04-2012, 11:42 PM
Well that's bad. I own GTX460 (non SE version). Would you recommend changing my GTX460 for a Radeon 6850? How are Radeons in Max and other DirectX apps? I hope they are not DirectX crippled. :p

sentry66
08-05-2012, 02:09 AM
i'm not a max user and I haven't used a radeon 6850 to know how it fares.

For maya though - at least with its classic viewport, you'll get 1-2fps with anything over 500k polygons

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