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Michto
11-29-2003, 07:42 PM
hi

I'm just wondering what's the difference between ikRPsolver and ikSCsolver...


Thanks :)

Michto
11-29-2003, 07:43 PM
and which one shall I use to animate a character legs ?

Michto
11-29-2003, 08:49 PM
need help pleeeeeeeease...

Michto
11-29-2003, 08:50 PM
Well... Don't ask me... I don't know

Michto
11-29-2003, 08:51 PM
How u don't know ?! u been working on Maya for 3 days and u still don't know ?!

Michto
11-29-2003, 08:52 PM
I told u... I just don't know... did'nt treat with that yet

Michto
11-29-2003, 08:52 PM
ok. I see... u better go to sleep now, it's late

Michto
11-29-2003, 08:53 PM
yeah but it's Saturday

Michto
11-29-2003, 08:54 PM
I know

Michto
11-29-2003, 08:55 PM
so what do we do ?

Michto
11-29-2003, 08:55 PM
just wait for an answer I guess...

fr3drik
11-29-2003, 08:59 PM
ikRPsolver = Rotate plane
ikSCsolver = Single chain

With the RP solver you will get a pole vector that you can play around with (press "t" to show when having the ik selected). In my opinion, this gives you more control.

EDIT: I use RP for legs.

Michto
11-29-2003, 09:05 PM
ah thaks a lot fr3drik !

but what do u use sc for ?

fr3drik
11-29-2003, 09:12 PM
Actually I have never really used SC. You can read more about this here (http://www.accad.ohio-state.edu/~midori/03_750/handouts/IK_solvers.html).

Michto
11-29-2003, 09:30 PM
thanks again :)

Dargon
11-30-2003, 12:25 AM
SC is good for tentacles and anything you might want to swing in any old direction.

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