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View Full Version : Better faster UV editing?


Gingashi
07-26-2012, 08:59 PM
In order to see an objects various UV islands you have to have the whole object selected (A) in edit mode. Because of this, I have no idea what UV corresponds to what vertex when selecting individual UV's.

http://1.bp.blogspot.com/-COnMB4TJybw/UBGqKHMCyCI/AAAAAAAAAvc/XYYvL10UCjc/s1600/uvhelp01.jpg


If you don't have the whole object selected then it becomes even harder to know where you are in terms of UVs.

http://4.bp.blogspot.com/-r_w1UM7yGv0/UBGqKJ2IX6I/AAAAAAAAAvg/cJdMLNKfPxs/s1600/uvhelp02.jpg

I mean, in the end, I can still arrange all the islands and UVs onto the grid. I can select individual faces to slowly get an idea of what area corresponds to the UVs, but I was wondering if there is a
better way to go about this.

Is there a way to always see the UVs related to an object even when the whole object isn't selected?

Further more, with something like the legs that are pretty much cylinders, you would want to know what is the top of the cylinder and what is the bottom, and selecting a whole face doesn't help. You'd want to select a single vertice and see where on the island it is. But so far I don't know how to display something like that in edit mode. It's as if edit mode, and UV/Image editor mode, even when you have the two windows open, are disconnected in a lot of ways.

Hope my concerns and questions make sense and hope someone can help! Thanks ahead of time!
https://picasaweb.google.com/lh/photo/I8P8pdgWrgicGVIN89NvUm3ekmEi0cXaa1BIB64Au98?feat=directlink

LarryPhillips
07-27-2012, 02:56 AM
Activate the sync button (little cube with arrow) on bottom right of your pics.

-LP

Gingashi
07-27-2012, 02:46 PM
haha, it's amazing how simple that was, but if you're a new user, easy to overlook and hard to find. Typing in anything related to UV's in google often just gives tutorials on how to UV but overlooks this simple button.

Thanks sir!

endi2
07-28-2012, 11:45 AM
blender is the best in UV editing...
I never understand why everybody hurts Blender with things like this...

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