Bertoluci
11-29-2003, 11:46 AM
Hello,
I`m new to this forum. I`m happy about the support of this forum. I own m:a for one year now but I was lost without some good tutorials. And now, there is this forum. Great ;)
After one year of working in other 2D-Design and conception, I test some 3D-Apps for the devellopment of a computergame. Some friends and me we want to build our first little game. I have a Lightwave-background. Now I need a tool to create render-animations and in game animations (.x) with support of all the actual features (UV, normalmapping, skin or bonedeform ...).
I tested softimage xsi before, the tools are impressive (maybe a way too different from my LW-bg but verry impressive), but the price is heavy. It seems, softimage has it all (rendergrafic and gamegrafic + normalmapping, gameexporter).
Max has it all, but its hard for me to get lucky with this tool.
LW has a good renderer, but I think, good characteranimation can only be done with the help of an extern tool like messiah and LWs exporters are sh... .
And then is there the motionbuilder, but it is another new program to learn and I have to setup all my bones in LW (oh no!)
I love messiah. I was impressed as I saw the messiah videos on www.projectmessiah.com. The autocharacterrig is verry impressive and easy. After downloading the demo I was able to setup a characterrig in 15 minutes! I read about all the new features (walkdesigner!).
But there is one question left; Is messiah able to export in game animations in the future (mesh deformation and bonesystems)? I think, today it is not implemented. If messiah can do the job, I could do all the renderings in LW and could export the realtimecontent from messiah.
Thank you
Bertoluci
I`m new to this forum. I`m happy about the support of this forum. I own m:a for one year now but I was lost without some good tutorials. And now, there is this forum. Great ;)
After one year of working in other 2D-Design and conception, I test some 3D-Apps for the devellopment of a computergame. Some friends and me we want to build our first little game. I have a Lightwave-background. Now I need a tool to create render-animations and in game animations (.x) with support of all the actual features (UV, normalmapping, skin or bonedeform ...).
I tested softimage xsi before, the tools are impressive (maybe a way too different from my LW-bg but verry impressive), but the price is heavy. It seems, softimage has it all (rendergrafic and gamegrafic + normalmapping, gameexporter).
Max has it all, but its hard for me to get lucky with this tool.
LW has a good renderer, but I think, good characteranimation can only be done with the help of an extern tool like messiah and LWs exporters are sh... .
And then is there the motionbuilder, but it is another new program to learn and I have to setup all my bones in LW (oh no!)
I love messiah. I was impressed as I saw the messiah videos on www.projectmessiah.com. The autocharacterrig is verry impressive and easy. After downloading the demo I was able to setup a characterrig in 15 minutes! I read about all the new features (walkdesigner!).
But there is one question left; Is messiah able to export in game animations in the future (mesh deformation and bonesystems)? I think, today it is not implemented. If messiah can do the job, I could do all the renderings in LW and could export the realtimecontent from messiah.
Thank you
Bertoluci
