douwe
07-24-2012, 02:49 PM
quick xpresso quest.
I'm generating TParticles on a Polygon Selection. All fine.
Now, when my Polygon Selection is empty the following occurs :
instead of NOT generating any Particles, the Particles start emitting from Polygon 0.
So, the Particle Generator thinks : if Polygon Selection isNull, use Polygon with Index 0.
Since my Polygon Selection can change over time, based on Collision for example, I need a way to deal with this unwanted behavior.
An exception/ rule like : If Polygon Selection isNull = stop generating Particles.
This has puzzled me before in a number of variations, and maybe there's a common workaround that i'm too stupid to produce.
How do you deal with this ?
cheers,
d
I'm generating TParticles on a Polygon Selection. All fine.
Now, when my Polygon Selection is empty the following occurs :
instead of NOT generating any Particles, the Particles start emitting from Polygon 0.
So, the Particle Generator thinks : if Polygon Selection isNull, use Polygon with Index 0.
Since my Polygon Selection can change over time, based on Collision for example, I need a way to deal with this unwanted behavior.
An exception/ rule like : If Polygon Selection isNull = stop generating Particles.
This has puzzled me before in a number of variations, and maybe there's a common workaround that i'm too stupid to produce.
How do you deal with this ?
cheers,
d
