View Full Version : How to make Light Streaks?
Jeffo 06-13-2002, 02:23 PM Hi,
im having a problem using volume light to get the staggered light streaking effect. I am trying to have it come up from the floor. When i use volume lighting it appears as one giant glow, and i have filter shadows on high... does anyone know another way of creating this effect?
thanks
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Taoizm
06-13-2002, 03:30 PM
can you post an image of what you're working on?
Jeffo
06-13-2002, 06:08 PM
Hi,
ok this may better explain what i want it to do.
Where the white painted in strokes are is where i want a nice, glowly blue/white light coming up from beneath the yellow and black covers.
but i dont want a full beam of light all around, just a few spots that shine through.
Did that help?
ilasolomon
06-13-2002, 11:55 PM
is the "shadow casting' of your soptlight on?
or is that object/plate's material 2 sided? or "enabled cast shadow"
Jeffo
06-14-2002, 12:54 AM
Shadow casting is on, the material is a standard material as well... what about the actual parameters of the volume light, the only thing you would have to check is filter shadows right? i have done the streaking effect before but just having a little bit of trouble this time...
jeotero
06-14-2002, 03:53 AM
ok im just going to ask some things.
1. do you actually hace some holes in the geometry there ?
2. have you tried making the color of the volumetric effect something like red and the density a really high value, that may help you to debug your problem.
2 more things to check:
Make sure your materials are 2 sided, just to be on the safe side.
Make sure that in your light's paramaters "atmosphere shadows" is checked.
ian_foster
06-14-2002, 07:59 PM
Why not just make a bitmap the exact shape of the light beams you want and use it as a projection map?
you can even colour it seperatly. and make it ignore everything, thus preserving a bit of memory cos it's not lighting anything but itself.
Jeffo
06-15-2002, 01:50 AM
Thanks guys!! :)
it was a combination of a few of those... i had the density too low and also changed the attenuation multiplier... much thanks to you!!
heres what i was attempting to do ...
Ian: that would have worked also, and i was thinking of doing that, but i thought it would be more difficult to animate
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