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Ant4d
06-13-2002, 12:36 PM
My UVs are messed up after I smooth my object. (I used automatic mapping)
Have not run in that kind of problem yet.Anyone knows what its about?

pinion3d
06-13-2002, 02:18 PM
This has been one of my biggest complaints about texturing poly's in Maya for a long time. I was always told that you can layout your uv's on a low poly object, texture and then smooth when render time comes around... but it doesn't really work like that (at least not for me). It will work correctly "IF" your polys are very uniformly laid out (ALL quads, that are all almost perfectly square, and not skewed), which is next to impossible to do if you want to only add details to certian areas. This means that if you want to have a detailed and "nice" texture you have to smooth your object to the amount you want at render time and then layout your uv's on that object (this really doesn't seem right). On other message groups I've heard that this is a "known bug", but when I called A|W, they didn't really have a clear answer other than "that it is supposed to work correctly". I would like it alot if someone could prove me wrong about this, so please do so. Also, I don't have experience with any other packages but for those of you that do... it this something that every software package has problems with?

Sorry about the long reply, but this is something that really gets to me.

Ant4d
06-13-2002, 02:28 PM
thanks for the long reply pinion3d:)

damn, I cant believe it, I layed my stupid uvs for several days.
I am going to kill myself.:)
anyways, that sucks.. going to try and find some solution, cos its just unacceptable. I am not going to reMap on smoothed object thats for sure.that would be a killer.

ok
Thanks again.

Cya

bigfatMELon
06-13-2002, 05:39 PM
Actually, it's not only possible for this to work 100% of the time, it can actually happen in real time while you are laying out your UVs on the low rez. Generate your smooth object with CPS. Then assign the same layout material to the cage and the smooth object. Then do whatever you want with the UVs on the cage.

I've done several projects like this with not a single issue.

-jl

Ant4d
06-14-2002, 07:26 AM
This is what it does. Left window is UV editor. You can see how closely it layes the UVs, when smoothed object has its vertices quite far apart from eachother.

HADES
06-14-2002, 06:56 PM
you can texture your model in smooth 1 or 2 and then transfer your texture on the low rez model and when you got to smoooth your model that will be ok in this way you got no stretching

Ant4d
06-15-2002, 11:26 AM
Thanks all for your replys.

I found the solution by selecting and relaxing my UVs. It worked on the UVs almost the same as smooth works on the vertices, so I had quite good result.

thanks again.

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