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whom
07-01-2012, 11:31 AM
Is it possible to make an array with a diamond shaped net into a half spherical shape? I usually go with circular stuff but when it comes to make the whole shape round I can't find the right way to do it.... I tried with two different bend shapes around an empty and even with a lattice but that doesn't come out even.
Is there some way to force a lattice into a sphere? I can only find a box lattice...

Here's some pics with the array that I want to become a half of a sphere:
http://www.umbus.com/post/diamond1.jpg

whom
07-01-2012, 11:32 AM
And here's a another view of said pattern....


http://www.umbus.com/post/diamond2.jpg

whom
07-01-2012, 11:34 AM
I also tried with a Shrinkwrap but that gives it a wonky result, non even.....

ChukChuk
07-01-2012, 12:53 PM
Have you tried adding more polygons while using shrink wrap, or re-arranging the modifier stack so that the subsurf goes before the shrinkwrap.

whom
07-01-2012, 01:59 PM
Have you tried adding more polygons while using shrink wrap, or re-arranging the modifier stack so that the subsurf goes before the shrinkwrap.

Appreciate the reply, this is what happens when I apply shrinkwrap and here I have the subsurf before the shrinkwrap in the stack.... I don't have to weight paint or anything do I?
http://www.umbus.com/post/diamond3.jpg

ChukChuk
07-01-2012, 05:03 PM
I've never used weight paint so I can't say. Try smoothing out the sphere as well and removing the thickness modifier.

whom
07-01-2012, 09:13 PM
I've never used weight paint so I can't say. Try smoothing out the sphere as well and removing the thickness modifier.

I tried everything with shrinkwrap, I am not that particularly fund of shrinkwrap I feel that it always messes up with the base mesh.....




...Hmm no solutions how to do this? I cannot find any tutorials about it either.....






...

JoshuaC
07-10-2012, 01:33 AM
Hi there whom,

I have knocked together a quick image showing the steps you could take to form the spherical grate, notice however when you change that flat shape to a curved one you will create "pinching" of the mesh at either end. There is no real way around that from what I can see...

Anyways here you go:
http://www.pasteall.org/pic/show.php?id=34582



Never mind my shocking spelling... ha

whom
07-10-2012, 05:00 PM
JoshuaC, wow this is awesome I really appreciate it, thank you. :) I did not manage however to bind the meshdeform though, did you bind it? I made some experiments but couldn't get it right....
Anyway I tried that warp thing directly on the base mesh and that worked too, it gets distortion no matter what I guess.
Do you know if you can make an array spherical? I think if one was able to make the array ina spherical shape perhaps that could work and then apply warp...
I made an experiment in my pic beneath rotating the base mesh array 45 degrees and that way there was no distorion on the pattern but the pattern could not go all the way around.... Hmm not sure I am explaining myself correctly here.....
Thanks again very kind. :)


http://www.umbus.com/wp-content/upLoads/2012/07/diamond1.jpg

JoshuaC
07-11-2012, 12:58 AM
Ah, yes of course you can apply the warp to anything in Edit mode. I should have mentioned! I thought you were after a lattice-like effect on the mesh to perhaps animate it.

When applying the meshdeform modifier you have to make sur eit surrounds the target mesh and is completly closed. The more points on the "cage" the longer it will take to compute the influence on your target mesh. You can also raise or lower the grid used (precision) to calculate the binding process, this will effect the time also.

Anyways glad to help out. Your result looks good!

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