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graphiouz
11-27-2003, 07:51 AM
Testing out MRay to get a better knowledge about this tricky(yeah! it is tricky) renderer, anyways.

I have this indoor scene, and i want my light to cast shadows,
Im not very good when it comes to MrRay, i know the Basic/usual stuff.
I think my GI and FG is killing the shadows!?
How can i go around this problem,

Can it be the floor?
I use DGS_material for both material and photon on the floor and walls.
I have set the light to cast raytraced shadows, and i have connected a
physical_light1.outValue to spotLightShape1.miLightShader.
i have linked the floor and the walls to the spotLight.

im stuck,
thx

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