gnarlycranium
11-27-2003, 02:36 AM
Yet another question on video card issues! Yay!
I just now plugged a GeForce FX 5800 Ultra into my computer, a 1ghz PIII machine with an old motherboard and 256 megs of RAM, running on Win2k. (I'll try to dig up better details on the machine if needed, but offhand I don't know them, the computer was not originally mine and many of its components are a mystery to me-- I just need a ballpark kind of response to this question, to know where to start looking for a solution)
The video card was given to me by a friend with no driver disks, so I downloaded the drivers from the nVidia website. Overall it seems to be working fine-- but when I turn on MAX (v4.2), issues start to happen.
When the viewport driver settings are on OpenGL or Software HEIDI, the viewports run like heck. The framerate is even slower than what I'm used to with my old cruddy TNT2 video card. Then when I set it to Direct3D, the thing finally started to really rocket like it's supposed to.
I was up and out of my chair making high pitched noises of glee... for about 15 seconds, till I tried to array and then Zoom Extents around the high-poly sphere I was using as a test, MAX crashed. The BLINK-I'mgone kind of crash where it just vanishes right off the screen and the computer acts like nothing happened.
It starts back up again fine, I can make objects alright, zoom in and out, but when I try to load scenes, MAX goes down. I can merge the objects in from these scenes, but if I hit too many buttons in a row, or sometimes when I switch to subobject mode, and things of that sort, it goes down. It hasn't stayed running for more than about a minute and a half at a stretch.
I've tried messing with the video settings in various random ways, nothing seemed to have any effect... except once the crash turned the whole screen blue and froze the computer.
Anybody got any clue where among these oodles of new settings I've got I should start hunting for a way to fix this? The beastly creature is just doing this to tease me, I know it... :p
I just now plugged a GeForce FX 5800 Ultra into my computer, a 1ghz PIII machine with an old motherboard and 256 megs of RAM, running on Win2k. (I'll try to dig up better details on the machine if needed, but offhand I don't know them, the computer was not originally mine and many of its components are a mystery to me-- I just need a ballpark kind of response to this question, to know where to start looking for a solution)
The video card was given to me by a friend with no driver disks, so I downloaded the drivers from the nVidia website. Overall it seems to be working fine-- but when I turn on MAX (v4.2), issues start to happen.
When the viewport driver settings are on OpenGL or Software HEIDI, the viewports run like heck. The framerate is even slower than what I'm used to with my old cruddy TNT2 video card. Then when I set it to Direct3D, the thing finally started to really rocket like it's supposed to.
I was up and out of my chair making high pitched noises of glee... for about 15 seconds, till I tried to array and then Zoom Extents around the high-poly sphere I was using as a test, MAX crashed. The BLINK-I'mgone kind of crash where it just vanishes right off the screen and the computer acts like nothing happened.
It starts back up again fine, I can make objects alright, zoom in and out, but when I try to load scenes, MAX goes down. I can merge the objects in from these scenes, but if I hit too many buttons in a row, or sometimes when I switch to subobject mode, and things of that sort, it goes down. It hasn't stayed running for more than about a minute and a half at a stretch.
I've tried messing with the video settings in various random ways, nothing seemed to have any effect... except once the crash turned the whole screen blue and froze the computer.
Anybody got any clue where among these oodles of new settings I've got I should start hunting for a way to fix this? The beastly creature is just doing this to tease me, I know it... :p
