aandronov
06-27-2012, 03:38 PM
Hello everyone,
I have the following issue with vray's sss2 shader: I want to visualize a grape with it's pit inside. But any geometry placed inside a volume with sss2 renders with sharp contours. It's appearance is not blurry as it should be and that's not what I expected from the refractive raytraced sss mode.
I tried different modes and settings, I even tried fallof map in the opacity channel of the inside geometry to simulate blurriness, but results were all the same even though falloff had it's effect on the geometry itself. On the other hand light sources placed inside sss2 volumes look ok (as we can see in this (http://www.spot3d.com/vray/help/200R1/images/examples/vrayfastsss2/phase_function_09_light.png)example) To me it kinda looks like a volumetric light with fog.
I realize that glossy refraction will do this part of the job. Lower glossiness values give a certain degree of sss-feel (and a feel of time passing so slowly if we use a fair amount of samples), but without the proper volume lighting by scattered light. So how can I combine that with translucency?
Has anyone used the translucency option in the VrayMtl?
Any other ideas for a workaround?
Thanks,
A.
I have the following issue with vray's sss2 shader: I want to visualize a grape with it's pit inside. But any geometry placed inside a volume with sss2 renders with sharp contours. It's appearance is not blurry as it should be and that's not what I expected from the refractive raytraced sss mode.
I tried different modes and settings, I even tried fallof map in the opacity channel of the inside geometry to simulate blurriness, but results were all the same even though falloff had it's effect on the geometry itself. On the other hand light sources placed inside sss2 volumes look ok (as we can see in this (http://www.spot3d.com/vray/help/200R1/images/examples/vrayfastsss2/phase_function_09_light.png)example) To me it kinda looks like a volumetric light with fog.
I realize that glossy refraction will do this part of the job. Lower glossiness values give a certain degree of sss-feel (and a feel of time passing so slowly if we use a fair amount of samples), but without the proper volume lighting by scattered light. So how can I combine that with translucency?
Has anyone used the translucency option in the VrayMtl?
Any other ideas for a workaround?
Thanks,
A.
