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LeroyBrown
11-26-2003, 09:00 PM
I modeled this in Max 5.1. Still working out the rigging right now. I plan on adding in facial bones when I am done. Hopefully I will be able to get around to texturing this guy soon. But for now, here what I have. He's sitting around 3300 poly's.

http://hechtdan.home.comcast.net/3D_Art/male_turnaround_shade.jpg

LeroyBrown
11-26-2003, 09:01 PM
Wires...

http://hechtdan.home.comcast.net/3D_Art/male_turnaround_wire.jpg

RmachucaA
11-27-2003, 03:09 PM
hands way to big imho. Good overall.

erik2003
11-27-2003, 07:11 PM
I think the hands are alright...

If you put your wrist on your chin you can reach halfway your forehead with your fingers. Hands are bigger than you think ;-)

The flow of the edgeloops seems a little messy in places, but very nice model!

The area between neck and shoulder is weird tho.

E.

RmachucaA
11-27-2003, 07:54 PM
ok... look at the model, look at his head and hands and do what you just said... they are too big.

kotter
11-27-2003, 09:58 PM
I think the biggest problem with the hands is that the fingers are too long...

also you could work a bit more on the "lower part in the back of his legs" muscles (have no idea of what they are called ;) )

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