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HSteyn
06-13-2012, 07:27 PM
http://features.cgsociety.org/newgallerycrits/g90/488990/488990_1338884597_large.jpg

Right! So, I finally join the CG WIP forum!

With ‘The Crossing’ I tried to create a concept art scene with lots of detail and light.
I am pretty much self-taught in digital painting, so any help/advice would truly be appreciated =)
I know for a fact that I still have a lot to learn, this image is far from perfect :hmm:

(Keep in mind that I don't try to create complete realism in my designs, but rather only try to capture
my own artistic interpretation of characters and effects. Thus, somewhat stylised?)

That being said, I still tried to focus specifically on play of light and reflection. I would love to
specialise in these areas one day so please feel free to throw me with any suggestions and
critiques on how to improve on this...

Also, if any other obvious problems are jumping out? Again, it’ll be much appreciated :D

BillyWJ
06-14-2012, 05:25 AM
http://features.cgsociety.org/newgallerycrits/g90/488990/488990_1338884597_large.jpg

Right! So, I finally join the CG WIP forum!

With ‘The Crossing’ I tried to create a concept art scene with lots of detail and light.
I am pretty much self-taught in digital painting, so any help/advice would truly be appreciated =)
I know for a fact that I still have a lot to learn, this image is far from perfect :hmm:

(Keep in mind that I don't try to create complete realism in my designs, but rather only try to capture
my own artistic interpretation of characters and effects. Thus, somewhat stylised?)

That being said, I still tried to focus specifically on play of light and reflection. I would love to
specialise in these areas one day so please feel free to throw me with any suggestions and
critiques on how to improve on this...

Also, if any other obvious problems are jumping out? Again, it’ll be much appreciated :D

Light and reflection are definitely things to study, but don't focus on them to the point of not learning everything else.

Like any beginning artist, you need to learn anatomy, composition, color composition, rendering, ect. There is a tutorial forum where you can find all kinds of links to what you need.

The biggest piece of advice I can give you for this piece is to look at the textures in your painting, the problem is you basically have just one, there's no difference between the skin of the character and the fur of the tiger and the street and the building and the tree. You need to learn how to paint textures, so you can not only make things more natural and realistic, but so you can better create depth and volume and feeling - textures reflect light as well, so it's part of what you're focusing on anyway. Look at furry animals, and see how it interacts with light, how it reflects light, and how it "glows" when backlit. Look at skin, and how it changes texture according to the light. Look at how a sidewalk can reflect light not from being wet or shiny, but from it's material reflecting light. Look at wet cloth, and how it reflects light differently than when it's dry. Look at wet fur, and how it works.

HSteyn
06-14-2012, 01:51 PM
Hey Billy!!

Wow many many thanks for the quality reply!!!

You just opened my eyes to SO many things I never even realized were being approached the wrong way... especially how I was handling all my surfaces the same... makes a lot of sense now =)

It is exactly what I was looking for, got a clear direction to head into.
Again thank you!

Off to go practice!! :thumbsup:

Lunatique
06-16-2012, 10:14 PM
What you have here is an illustration, not concept art. Concept art specifically refer to pre-production art done for film, TV, video game productions, where characters, props, environments, weapons, vehicles, etc are designed by concept artists, to show the rest of the production team what these things look like. Concept art are inherently utilitarian and not narrative/expressive in nature. Yours definitely has narrative quality, and is not meant to be reference images for production.

The main issue I see in your illustration is that your values tend to be kind of scattered and does not have a strong sense of basic tonal composition (meaning the arrangement of values in your entire image in a basic visual design sense). The cramped composition also seems to be without a reason, and makes the scene appear claustrophobic unnecessarily.

The lighting/colors are a bit confused as well, since your lit surfaces do not match the color temperature of your light sources. Your lighting also has problems--the highlights, form shadows and cast shadows don't always correspond to the lighting scheme, creating a "fake lighting" look that is common in artworks where the artist hasn't quite figured out the essential rules in lighting a credible looking scene that follows the laws of physics (which always gives a better artistic result than not adhering to Mother Nature's art direction).

HSteyn
06-19-2012, 10:05 AM
Thank you for taking the time Robert!! Appreciate it more than you know. :)

Oh and thanks for correcting me there with the 'concept art' part. Haha, silly me...even though this piece was done for a 'maybe' short film I'm planning, I realize I was a bit misinformed. :curious:

Also, totally see where you are are coming from regarding lighting, also makes a LOT of sense now... will continue to try and figure out Mother Nature's amazing ways!!

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06-19-2012, 10:05 AM
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