View Full Version : Programmer 3D art WIP #3.Some weird giant brute
11-25-2003, 05:29 PM
This low poly guy clocks in at 1490 polygons.He's a big fat lumbering brute with a big mouth on his tummy which is pulled back by some kind of bracer.Any comments are welcome.I'll put the concept art soon.I've had only 6 months of self taught game modeling practice.
he will get some serious problems when deforming...
11-28-2003, 03:19 AM
I agree, you need more polys at the joints - elbow, knees etc. He could do with a bit of shaping. At the moment he looks a bit like a chamfered box, and the arms, legs and head have been extruded out with very little reshaping going on. I'm also not too keen on the 'mouth for stomach' idea, but if you posted a concept it might help out. Not bad for only 6 months self taught though. Keep it up.
11-28-2003, 11:32 AM
Thanx for the tip,i will do some shaping for the arms and add a few more polys to the arms and knees.
11-28-2003, 01:35 PM
Did some reshaping of the body and arms.I guess it doesn't look so chamfered now.Will post a concept sketch once i manage to find a scanner to borrow.
01-16-2006, 07:00 PM
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