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Zoogie
11-25-2003, 03:55 PM
Hi ,
I was wondering. what is the workflow for animating with m:a and a host program.
Say you want to animate a scene where a guy goes and sits on a chair , picks up a remote. Gets up, stumbles over something...etc.
Do you import the whole scene into m:a and animate . Do you then send back only the animation?
How many people send back the bones for further modification vs the modifiedgeometry (dont know if I explained that right?). I am getting my m:a today and waiting on one of Joes cds this week .
These pointers would help me a lot. I will be using it with Cinema4D.

Anyone care to share their techniques.

Also, an idea for Joe and other tutorial creators. It will be nice to see a tutorial addressing workflow: start to finish. Sort of "putting all the parts together".

Thanks

Panikos
11-25-2003, 04:05 PM
Workflow is very simple.
Messiah does the animation and/or rendering (if you like).
Personally I have a low-poly proxy of a full scene loaded into messiah, to know what is the character's environment.

I do my animation in messiah, when I am done, I unload the low-poly-proxy geometry. From there either I pass the animation to the host-app, or I bake it.

Unfortunately I am not familiar with Cinema4D but I guess they all follow a similar pattern.

Once you are happy with the animation in messiah, there is absolutely no need to touch it in Cinema4D. Messiah provides a complete functionality that you will never animate in Cinema4D again (at least character-animation)

I suggest you start with simple examples, establish your pipeline between messiah and Cinema4D, the order of things happening.
Then you will realize a satisfaction

Zoogie
11-26-2003, 01:26 AM
Thanks panikos.
Great, I was kinda thinking along those lines.
cheers

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