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Valchor
11-25-2003, 02:29 PM
http://www.streamline-studios.com/adrian/forest_night.jpg

Just a little something i did for the hell of it, and at the same time to test out the probability of making a fast rendering forest for use in animations.

I went the fantacy looking route since it is one of the fields i am most interested in, plus i love creating landscapes, and NO, i don't use landscape creation software.

Image was done in 3DS Max 5.1, no photoshop painting.

Enjoy :)

Pug

Valchor
11-26-2003, 12:22 PM
Finally have n animation online for people to check out. it's a quick pan in test, but gives an idea of what it looks liek in motion, instead of just a simple still image :)


Forest Night - Quicktime Movie 720x306 (http://www.streamline-studios.com/adrian/forest_night.mov)


Enjoy! :)

Pug

Valchor
11-26-2003, 12:33 PM
http://www.streamline-studios.com/adrian/forest_night.mov

Been trying to get my animation link posted for ages now, so hopefully this time it works. for a 720x306 rez slow pan in of the Landscape you can just follow the link above

the entire landscape is made from mesh and textures, no tree plugins or afterburn type affects.

I have been thinking of adding in a few 'Lord of the rings' type towers with signal fires on top, one up front as you pan in, and then 2 more spaced appart in the distance to give the scene a greater feel of scale and distance than it has now.

anyway, enjoy :)

Pug

Shaykai
11-26-2003, 02:18 PM
Looks pretty cool :) Definitly add some towers or somethign for our eyes to focus on. I like it :)

Shaykai

GFX-Arts
11-26-2003, 02:46 PM
very nice :)

MickymX
11-26-2003, 02:47 PM
I like it... just 3DS ?? Can we see Wire and have an idea of the technic used for fast rendering??

Like Shaykai, put a tower ... gg i like it

RenierBanninga
11-26-2003, 11:40 PM
Ohh pretty aweet.
definatly could use those towers :)
the forest looks realy nice.

The ligting in the scene realy has the ethereal feel going for it.
the haunted forest hehe.
Good work :)

Piata
11-26-2003, 11:42 PM
I would love to know how you did this.

3dsmax5
11-27-2003, 08:24 AM
That's amazing! :applause:
It's very hard to make realistic landscape in standard 3D-software.
One thing you could do to make it more realistic.
Extend the terrain further into the horizon. Just some very small hills in the distance, you know what I mean?
It kinda looks a little miniature IMO.
But it's great as it is! :drool:

Valchor
11-27-2003, 08:44 AM
Thx for all the comments guy's! I think i'll add in those towers, and maybe a mountain or something in the back to push the horizon a bit further away. :)

i'll upload some screenshots for you guy's to see how the scene is put togetehr soonly, just have to work it into my day :)

:)

charithmax
11-27-2003, 08:47 AM
really nice piece of work! i really like it!:thumbsup:

u should add some other elements to ur scene to make it really really interesting.

go on man you can do it!:thumbsup:

Andrew W
11-27-2003, 11:44 AM
I like the tone and softness of this image. The only thing that spoils it a little for me is the sharpness of the moon. It feels too harsh against the rest of the scene.

I also agree that an object of interest (a little hut with a light on inside perhaps) would be good.

Otherwise, very good.

A

avalon
11-27-2003, 12:19 PM
:buttrock: :buttrock:
What a beautiful night!
i love it

:thumbsup:
:beer:

Valchor
11-27-2003, 01:11 PM
Here you go guy's, now you can see the trickery :)

Below is an image of the Real time shaded viewport in max

http://www.streamline-studios.com/adrian/Shaded_RT.jpg

Now we have the real time image in max with edged faces turned on, and as you can see in the small example of the forest plane at the top right, all i did was cover a displaced plane with these at all kinds of angles and you get the forest affect going.

http://www.streamline-studios.com/adrian/WF_RT.jpg

The only camera angle it does not stand up to is from about 60 degrees and up above, but i will be making another forest rendered from above to see if i can also pull it off with the same kind of technique.

thx for all the comments guy's, as soon as i have the towers done and in the image i will update it again :)

Ac0rN
11-27-2003, 01:20 PM
The animation looks lite its "Painted" , very nice one ;)

MickymX
11-27-2003, 06:12 PM
Thanks a lot for explanation... good technic (i'll try this immediatly)
Simple and efficiency (sorry for my poor English)
Good picture and put other elements...........

MickymX
11-27-2003, 06:34 PM
lol didn't see the video................ sry
No that's do, it remind me a few the french film touch "le petit poucet" ----> http://www.bacfilms.com/petitpoucet/

:) again

Nostradamus
11-27-2003, 07:01 PM
wow... how did you place all of those? guess there's some random spread command right? :)

Valchor
12-02-2003, 09:55 AM
You can use a simple utility like freehand tools to 'paint' the meshes onto the surface of another one, and can also be used to paint things like pebbles and leaves all over the ground in scenes where needed.

The tool can be found at the link below,

http://www.scriptspot.com/Main_Scripts.asp?Sort=Name&BrowseType=Search&SearchField=freehand+tools

Another method is using something like particle array and spawning the geometry at the first frame only on to the surface of a terrain, which can give the same affect. It’s all down to what works easiest for the person doing it.

Hope that helps
:)

Fransensack
12-02-2003, 10:31 AM
Nice work - especially the single tree planes.
The image seems a little bit too shiny to me and I think if you put the moon behind the glow or shine and a little darker.

The really cool thing is, that I can't see the slightest bit of patern.

Cheers

MickymX
12-02-2003, 03:31 PM
I've try particles array way and it works fine (just a little problem qith orientation of plane) .

Thx for helps

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