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View Full Version : "Melting" a textured plane using nParticles


niurna
06-05-2012, 11:19 PM
This is a follow up to an earlier thread that is yet to appear -- I suppose it is awaiting moderator approval.

As shown in the following graphic, I am trying to use nParticles in order to simulate a dissolving painting

http://i924.photobucket.com/albums/ad86/justite84/FluidScreenShot.png

I've been able to figure out out to make the particles acquire the color of point on the painting where they emerge from, however the particles are clumping on the floor at the base of the painting. The particles spread nicely down because the particle goal is the surface from which they are emitted. However I would like the particles to spread about the base of the painting once they reach the floor.

Also, I would like to merge or convert the particles into a smooth surface for rendering. This smooth surface should retain the colors of the various particles.

I've uploaded the scene shown in the above screenshot, including the image that I'm trying to melt, as a zip file to:
http://proceduralcg.com/wip/Scene.zip

Thanks.

Aikiman
06-06-2012, 01:04 AM
In Maya 2011 and above in the nParticle node there is an option to turn on Liquids, this helps with spreading of particles based on radius and proximity of one another, have a play. There is also a tension attribute worth looking at. Once done you can convert nParticles to mesh under create menu I believe. You can also tune the mesh in the particle node. There is a lot of info already available in the forum, do a search and see what you get.

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06-06-2012, 01:04 AM
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