metamesh
05-31-2012, 04:33 PM
Hey guys,
I have a bunch of objects in mudbox, with sculpted detail in all of them, their uv's are nicely laid in the 0,1 space with no overlapping, so can i just generate 1 displacement map to be used with all the objects or do i need to extract 1 map per object and somehow combine all of them in photoshop? that would be a pain... i know i can do that in zbrush, just wondering how to do it in mudbox
edit: yes it works, I should have checked before posting this :)
cheers
I have a bunch of objects in mudbox, with sculpted detail in all of them, their uv's are nicely laid in the 0,1 space with no overlapping, so can i just generate 1 displacement map to be used with all the objects or do i need to extract 1 map per object and somehow combine all of them in photoshop? that would be a pain... i know i can do that in zbrush, just wondering how to do it in mudbox
edit: yes it works, I should have checked before posting this :)
cheers
