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View Full Version : generating just 1 disp map for a bunch of objects


metamesh
05-31-2012, 04:33 PM
Hey guys,

I have a bunch of objects in mudbox, with sculpted detail in all of them, their uv's are nicely laid in the 0,1 space with no overlapping, so can i just generate 1 displacement map to be used with all the objects or do i need to extract 1 map per object and somehow combine all of them in photoshop? that would be a pain... i know i can do that in zbrush, just wondering how to do it in mudbox


edit: yes it works, I should have checked before posting this :)


cheers

oglu
05-31-2012, 06:17 PM
little hint...


Important: If you are extracting a map for multiple target meshes and Generate a map for each target is on, ensure that you use %s as part of your Base File Name. (Otherwise the map generated for each target will have the same name and overwrite the map output for the previous target.)

metamesh
05-31-2012, 08:07 PM
thanks for the reply Oglu :) i didn't know about the % thingy.. :bowdown:

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