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View Full Version : Curveflow with surface emitter, howto?


Schempp
05-31-2012, 04:01 PM
Im trying to emit particles from a plane and control their motion with a curveflow.

Is it possible in someway to disconnect the emitter that is created when creating a curveflow and connecting my own emitter?

The reason i want to do this is that i want to shade the particles from the texture that is on the plane that i am emitting on. I also want to be able to control the shape were the particles are created.

any ideas?

Thx!

Parv
05-31-2012, 08:09 PM
By creating a curve flow effect you will have : an emitter and a particle object. Go to the outliner and delete this curve flow emitter which got created. You are left with a particle object but with no source of emission.

Now to connect those particles to your own emitter (surface emitter). Create your surface > place it where you want > go to particles menu > emit from object option box > change emitter type to surface > click create.

This will give you your own surface emitter and a new particle object. Go to the outliner and delete this new particle object.

Now select the curve flow particle object then your surface emitter > go to particle menu > click use selected emitter.

This will cause the curve flow particles to use your surface emitter as their source of emission. : )

Schempp
05-31-2012, 09:07 PM
Thank you very much Parv. That did the trick, i didnt even think of looking in the particle menu =). I tried to connect the emitter to probably with just the same result as yours give via the hypershade but couldnt find the attribute to connect it to.

Thanks again!

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05-31-2012, 09:07 PM
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