View Full Version : Red Horizons Models
11-25-2003, 12:22 AM
Hi, figured since I've made a few posts in these forums before I might as well post some stuff I've done for Red Horizons (a mod for Battlefield 1942).
By the way we're looking for texture artists so if anyone thinks they're good at unwrapping & texturing models feel free to email me @ email@example.com
Here goes with some renders:
2,000 poly Chinese QBZ assault rifle, modelled by me, skinned by Stinger.
1,744 poly British SA80 assault Rifle, modelled by me
2,700 poly Russian Mig-29, modelled by me
2,800 poly OH-1 Ninja recon chopper, modelled by me
11-25-2003, 12:55 AM
some more work:
2,000 poly US M4 Carbine with night scope modelled by me.
1,500 poly German MP5a5 modelled by me
2,000 poly US M16A2 with underbarrel M203 Grenade launcher
Unfortunately I can't post any of the other team-members work without their permission however I may do so in the near future.
11-25-2003, 02:00 AM
Love the Chinese rifle, the mig and helicoptor look great :D
The SA-80 looks good, but you rendered it from theright.... which usally isn't seen in-game (unless the player's a lefty), so you cna proberly loose all those polies there and add them to the other side for detail.
Can't tell much deatil on the m16a2, but the m203 looks decent, as long as it get a good skin.
The mp5 looks fine as long as the handle is covered :D
I'm not surwe about this so i might be competly wrong, but are you sure you have the scale right for the night scope on the m4 somod?
11-25-2003, 03:19 AM
The M4 was based on nice side view references so it should be correct unless I made some serious mistakes.
MP5 handle is actually like that but yer, it'll covered by the player hand.
Sorry about the M16A2 render, I'd already posted renders of that on another site and that render was to demonstrate what I'd changed to make it an M16A2\M203
11-25-2003, 11:04 AM
all great work, but isnt 2000 polys a bit to high a budget for bf1942?
11-25-2003, 11:39 AM
Definitely not ... original Battlefield 1942 models and textures were designed for PC's that were around mid-to-late last year. In a year Radeon's have become the premiere GFX cards and increased power by huge amounts.
Not only this but people have started upgraded CS machines (eg. machines only capable of playing Half-life or lower end games).
So the lower end of the market is now a whole lot better. Consider how much an Athlon XP 1700 cost then and how much a 2700 costs now (around the same).
And another great thing about Battlefield 1942 is its LOD (Level of Detail) code. For example, at 5 metres you might as well have a 6000 poly aircraft model because you can only have so many within 5 metres however at 25 metres it would have been lowered to 2000 and so on until you get to 1000 metres and its only 10 polies.
A testament to the ability of Battlefield to handle higher poly models is Desert Combat. Although it doesn't run as smoothly as Battlefield 1942 it will still run fine on a high end system today despite having around twice the poly counts across the board.
In fact the mig I pictured is lower poly then Desert Combat's Mig-29 although they wasted a lot of their polies, I managed to include much more detail (almost double).
The only real concern is overloading the network and creating internet lag and thats the wreck model which is generally about 100 polies that affects this. I've put a 7,000 poly Su30 into Battlefield 1942 and it actually ran smoother while using that in the open air then while walking around the main base and I had not lag problems when I tested it with friends because I used a suitably low detail wreck model.
Sorry for the really long post ... but its late and I tend to do that when I'm tired.
By the way; just wait for HL2, the buggy in the video is 18,000 polies and according to Valve runs smooth as silk (due to an LOD system combined with some other energy saving code).
Compared to Battlefield 1942 that is an aircraft carrier with 5-6 players & 3 aircraft on it in terms of collected poly counts.
11-28-2003, 02:07 AM
My favourite part of modelling aircraft ... mangling them into a wreck model ... 2,299 polies for the mig-29 wreck; 3 pieces, cockpit, engine & fuselage. Intended to fall to the ground separately.
11-29-2003, 03:03 AM
well, not to be argumentative or anyhting.....
what you said about people upgrading thier systems is true, however, you don't want to cater to the high end crowd.
Actually, the buggy in valve's demo was 12,000 polies, and it hadn't been, according to Valve, optomized yet, and the reaosn why it ran perfectly smooth (besides the 9800pro in the system behind it) was that the rest of scene wasn't super high detail.
And the LOD system shouldn't affect 1st person view models... though that is very high for 3rd person models.
01-16-2006, 07:00 PM
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