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View Full Version : open gl/geforce2 viewport issues


giantrobot
06-12-2002, 08:58 PM
hi all-

i am using a eforce 2 with Max and open gl (and even heidi) and i am having a weird issue.

when i work on some objects, i am long my zorder. meaning: objects are not retaining their position in 3d space via the z buffer. for example...

if i make a box, and then make a sphere inside of it (smaller)...while i should not be able to see the sphere, i can. there is some draw error that is happening.

i cant tell if it only happens on tiny objects or all objects.

anyone seen this before?

jeotero
06-14-2002, 04:03 AM
yeah i had that problem is more like the screen doesnt refresh ? but if you re-center all the views or minimize/maximize is ok.

The problem in my case was that in the card settings the antialias was too high like 4 so i reduce it and at the end of the day i just turned it off.

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